In lieu of the upcoming Solar Echoes
demo on February 8th (see side panel for information and
link), this week the focus will be upon the elements that define
gameplay. Three words that we think best describe Solar Echoes are:
FAST, TEAM, and FUN. If you've played other table-top RPG's, you've
likely spent a lot of the game time sitting at a table waiting for
your turn. We wanted to do away with that, and designed Solar Echoes
to be a no-initiative, cooperative endeavor where everyone moves at
once, coordinating together as a team. Another element that keeps the
game fast-moving and involved is the option to react during the
movement or action phases of the game. During a beta test, I actually
missed an opportunity because I went to the next room to grab a
drink—you literally won't want to walk away from the table with
this game!
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