Another aspect of Solar Echoes that
keeps it fast moving is the game system itself. Actions don't happen
until the third phase, the resolution phase, where everything happens
at once, regardless of who stated their actions first or last. Once
everyone has declared their actions, events play out through a series
of quick die rolls. If a player is attacking an enemy, he will roll
the dice and quickly add in any of the simple modifiers he might have
available (up to a maximum bonus of +4, allowing for quick and easy
mental calculation.) His opponent will do the same, and the resulting
numbers will be compared: the highest wins, ties go to the attacker
unless the defender is a lower-level character, in which case, he
wins the tie (our “underdog” rule.) Once this has been
determined, the enemy can attack the player, using the same
method--even if the enemy died from the player's attack, everything
is happening simultaneously, so he still calculates his attack as if
nothing happened yet. This system keeps the focus on the action, and
actions resolve quickly.
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