Another aspect of Solar Echoes that
really keeps everyone involved as a team is the low number of
hit-points each character possesses. Hit points can never be above 5,
and after the first point of damage, each hit point of damage
suffered accumulates wound penalties. You'll not only want to avoid
damage, but you'll want to protect your team-members. An injured
team-member will be less effective, due to his injury penalties, and
it is much more likely that he'll end up in a position where you'll
have to protect him! Damage can be avoided, however, in a number of
ways. Armor absorbs and reduces damage, and your character can avoid
being hit altogether by using cover (which adds points to your
dodge.) Certain talents you may have chosen for your character also
add points to your dodge in certain circumstances. The risk of
character injury and death has made Solar Echoes a very
player-involved experience, where everyone ends up working together
to survive and achieve their mission. Through our many beta-tests,
players with the best strategies and coordination were the people who
emerged with the least injuries. Yet those who barged into the open,
guns blazing, also still managed to survive and achieve their
mission—though a few of them barely made it!
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