Thursday, January 30, 2014

The Flow of the Game (part 4)


The ability to react at any moment keeps everyone involved, because even if you stated your character was attacking, say, with his pistol, circumstances change quickly on the battlefield. The enemy you were attacking might retaliate by throwing a grenade in your direction, for instance. In this case, standing in the same spot to effectively target your enemy might mean that you will also be standing in the epicenter of the grenade blast when it goes off, so reacting to the thrown grenade may be wiser than trying to tough it out. One innate reaction that every character starts with is “Dive for Cover,” and it is exactly that—the character may dive to the ground five feet (1 square) away from where he had been standing. He'll probably still take some of the blast damage, but since grenade damage reduces every square away from the center, the chances of survival are much greater.

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