The ability to react at any moment
keeps everyone involved, because even if you stated your character
was attacking, say, with his pistol, circumstances change quickly on
the battlefield. The enemy you were attacking might retaliate by
throwing a grenade in your direction, for instance. In this case,
standing in the same spot to effectively target your enemy might mean
that you will also be standing in the epicenter of the grenade blast
when it goes off, so reacting to the thrown grenade may be wiser than
trying to tough it out. One innate reaction that every character
starts with is “Dive for Cover,” and it is exactly that—the
character may dive to the ground five feet (1 square) away from where
he had been standing. He'll probably still take some of the blast
damage, but since grenade damage reduces every square away from the
center, the chances of survival are much greater.
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