In the training session of Creed,
Stallone the trainer holds up boxing target-mitts with numbers
indicating which order you are to strike in, but you have to be fast,
because he'll then swing one of the mitts like a round-house punch
and you have to duck in avoidance. This mechanic isn't bad, but I did
feel like I had to duck a little longer than necessary in order for
it to register in the game. This ducking mechanic is present in the
fights, though, and if you time it right, your opponent's movement
will slow into a “bullet-time” “Matrix” like slow-motion,
which you can take advantage of to deliver a powerful punch to a
vulnerable area. The “Fight” option lets you choose any of the
available boxers for your character, and each one has strengths and
weaknesses. You then choose any of those boxers to fight against, and
finally, you choose the ring where you'll fight—one environment is
even outside the ring in a back-alley. The match begins when you
touch gloves with the other boxer, and I quickly found out that my
boxer had a stamina limit—after throwing a barrage of punches, my
boxing gloves began to blink, which meant that my punches no longer
had much force behind them and I had to guard for a while to regain
my stamina...
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