Friday, October 19, 2018

VR Game Review, Creed: Rise to Glory (part 5)


In the training session of Creed, Stallone the trainer holds up boxing target-mitts with numbers indicating which order you are to strike in, but you have to be fast, because he'll then swing one of the mitts like a round-house punch and you have to duck in avoidance. This mechanic isn't bad, but I did feel like I had to duck a little longer than necessary in order for it to register in the game. This ducking mechanic is present in the fights, though, and if you time it right, your opponent's movement will slow into a “bullet-time” “Matrix” like slow-motion, which you can take advantage of to deliver a powerful punch to a vulnerable area. The “Fight” option lets you choose any of the available boxers for your character, and each one has strengths and weaknesses. You then choose any of those boxers to fight against, and finally, you choose the ring where you'll fight—one environment is even outside the ring in a back-alley. The match begins when you touch gloves with the other boxer, and I quickly found out that my boxer had a stamina limit—after throwing a barrage of punches, my boxing gloves began to blink, which meant that my punches no longer had much force behind them and I had to guard for a while to regain my stamina...


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