I encountered a really interesting
dichotomy this week when considering a blend of RPG video game combat
for the visual novel (VN) I'm writing. If you've ever played video
game RPG's, especially JRPG's (J=Japanese), then you'll nod in
understanding when I mention that many of these RPG's use a
distinctly VN style of storytelling. You may wander around an open
world fighting random monsters in an RPG, but without a story to move
the game along and give you incentive to wander the world and fight
monsters, there wouldn't be much of a compelling reason remaining for
you to play the game. Sure, the combat has to be good, the loot
system compulsively addictive, and the monsters entertaining, but
most people play RPG's because they like immersing themselves in a
fantasy or scifi story. One important factor to note is that in
RPG's, the story usually revolves around you and the character you
create, but in JRPG's, the story is almost always about a protagonist
that is already a pre-written character. In a JRPG, you might get to
control the protagonist in battle, but you're sort of along for the
ride a little more as an observer of an established character. That's
very similar to most VN's, so it's no coincidence that VN's have also
their origins in Japan.
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