The Solar Echoes Visual Novel is moving
along, and as I've been writing and working with the artists, I have
made some more decisions about the game mechanics. I didn't want this
game to just be a "kinetic novel," which is a click and
read game without choices. However, by enabling player choices, many
new layers of complexity are introduced, so navigating those has been
an interesting journey. There will be decisions to make when
conversing with unfamiliar alien races (unfamiliar if you don't know
the Solar Echoes universe) at a time before all the races were
allied. Some choices will involve diplomacy, and others will involve
combat. One type of player choice that influences the game outcome a
lot involves your decisions as the captain of a starship. As you
accumulate crew members over the course of the story, you will need
to decide the best roles to assign them, because this may be the
difference between success or failure in a starship battle!
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