Monday, October 1, 2018

Visual Novel Mechanics (part 1)


The Solar Echoes Visual Novel is moving along, and as I've been writing and working with the artists, I have made some more decisions about the game mechanics. I didn't want this game to just be a "kinetic novel," which is a click and read game without choices. However, by enabling player choices, many new layers of complexity are introduced, so navigating those has been an interesting journey. There will be decisions to make when conversing with unfamiliar alien races (unfamiliar if you don't know the Solar Echoes universe) at a time before all the races were allied. Some choices will involve diplomacy, and others will involve combat. One type of player choice that influences the game outcome a lot involves your decisions as the captain of a starship. As you accumulate crew members over the course of the story, you will need to decide the best roles to assign them, because this may be the difference between success or failure in a starship battle!

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