Another important distinction between
the two genres of games is that RPG's are often “open-world”
environments, meaning that you can explore and talk to whomever you
choose. In a VN, although there are some choices to make along the
way, you are often riding the rails of the story and the characters
you talk with are part of a structured narrative. VN's allow for much
more development of the characters because their responses to your
choices feel more personal and deepen a sense of development in each
relationship through extended, relevant conversation. In an
open-world RPG, the different characters you interact with often have
a set number of fixed responses and are limited in scope because you
have the freedom to move around and talk to any of them. It's more
free-form, almost like jazz, with themes and spontaneity. A visual
novel, on the other hand, might be more structured and feel less
free, but the complexity of development is something that could not
be achieved spontaneously—it would require much more pre-planning
with larger, interlaced themes and development, similar to classical
music. One isn't necessarily better than the other but, like music,
it becomes a matter of personal preference.
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