The contrast between RPG's and VN's
involves the gameplay itself. As I was thinking about the combat
system I'm planning for my VN, I thought to myself, “Well, RPG's
and VN's could essentially be interchangeable--since RPG's use VN
storytelling methods, why can't VN's use RPG combat methods?” I've
played many video game RPG's over the years, and most of them
delivered story using the VN method: static background art, static or
slightly animated character art, and a text box at the bottom quarter
of the screen that displays a sentence or two of spoken dialogue,
which you advance through by pushing a button when you've finished
reading each portion. Some RPG's I've played involved so much reading
that I started feeling like I was reading a book, with a little
combat tacked on as an excuse to call it an RPG. So wouldn't a game
like that be considered a VN with a combat system? How would this be
different than the VN I'm writing, which only has a few instances of
combat?
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