Friday, November 23, 2018

Combining the Elements for a VN Game (part 4)


Background art is another vital part of a VN, because it helps set the scenario without narrative description. The mood of a scene can really be enhanced by background art, and the old saying that “a picture is worth a thousand words” really holds meaning in this case. Due to the nature of VN's being mostly dialogue-driven, a lot of time is spent on character interaction with other characters or the environment, so very little actual description of the environment itself is given. Small things that may not be illustrated can be referenced in dialogue, and it is up to the reader's imagination to conjure up those images. As a result, it is not necessary to depict everything in background art, but enough to generate a setting where your imagination can fill in the blanks. For me, the challenge with background art is on several fronts. One is price—artists spend a lot of time on their art and though a single piece of background art may not break the bank, the number of required scenes in a visual novel might! I am trying not to write the story in a way that avoids backgrounds to save money, because I want the story to be really engaging, but at the same time, I need to be careful and not include many scenes that will only be onscreen for a short amount of time. Thankfully, the story I'm writing lends itself to fewer locations than most visual novels, so I want to make sure that the background art you'll be seeing is the best it can be!

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