A
really big plus in Tokyo Xanadu is the open world and how well
developed it is. There are a number of areas to visit, such as a high
school (with 8 different areas), a shopping mall, a small-town
shopping district with street shops, a shrine, a park, and more. Each
area has its own distinct flavor and is populated by people working
or roaming around that you can talk with. Most of them will say
interesting things that pertain to the story, and some of them will
have different lines and conversation, depending on how many times
you try to talk with them. RPG’s are all about open world
environments—exploring is part of the draw of these games. Yet RPG
gameplay can suffer if the areas to explore seem like cookie-cutter
modular pieces that have just been thrown together and the option to
explore feels more like a chore when you need to traverse
environments. Another great aspect of Tokyo Xanadu is that there are
a number of items and different equipment that can be found or
purchased. I have also been finding materials that are useful for
upgrading weapons and armor, so the rewards reaped from battle always
feel more exciting. In addition to all the little errands and
personal goals you can make for yourself with the items and unlocks,
you can also unlock character mini-stories by choosing to spend time
with certain characters that periodically have the option, depending
on the timing and the story. Although I’d like to get to know
everyone, so far I’ve had to be selective because I only have a
limited number of “affinity shards”—the currency for being able
to initiate these in-depth character conversations.
No comments:
Post a Comment