In
a weird sort of way, writing a mission for an RPG like Solar Echoes
is similar to writing a movie script. You're the director and you
have the plot and the lines. Your main actors are going to improv
their own lines the entire time, so you'll need to adjust to them and
have your secondary actors respond accordingly. That part is up to
you, too, since you are acting out the parts of every single one of
the secondary actors! Write a mission like a story that
is going to happen whether the players are present or not, but
indicate how the non-player characters (NPC's) in the story would
react if someone stood in the way of their scripted goals. For added
depth, some of the NPC's should have priorities that outweigh their
larger objectives—for instance, an NPC working for a smuggling ring
might have a personal debt he needs to pay off, so if offered money
to betray the smuggling ring, he might be very willing to do so.
Another smuggler might have been branded by the Chiraktis Empire as a
servant, and his resentment for them might outweigh his fear of them.
Such a character could become a useful asset for the Union Guard!
Whatever the situation, the NPC's in your mission can shape the story
almost as much as the players' characters (PC's), so your imagination
is the limit. Just don't expect all to go as planned once the players
enter the story—it really is impossible to consistently predict
what they might do!
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