I
don't have a set formula for writing a mission, but I do seek a fair
amount of balance among the different activities. Though this can
vary because of the mission plot, I'd recommend that squad combat
events should range somewhere from 30% to 50% of the mission, while
vehicle/starship combat can be anywhere from 10% to 30%. Hacking
should be about 5% to 15% of the mission, and dialogue encounters
should be present in all missions, ranging anywhere from 20% to 50%.
I try to include all of these activities in a mission if possible,
but sometimes the story doesn't warrant certain things. For instance,
if the story involves a planetside scenario for the entire mission,
trying to fit starship combat into the story will just feel
contrived. In a situation like that, though, terrestrial vehicle
combat is a great alternative. But do try to include everything if
possible, because you want players to feel that the skills they've
invested in are useful to the team. A player who was excited about
starship combat and designed his character with related skills will
be very frustrated and disappointed if he doesn't have a chance to
shine. Thanks to the Solar Echoes skill point system which forces
skill diversification, no character will ever be unable to
contribute, but think about the players you are writing for and try
to include situations in the mission that will make them feel
special. If you're not writing for a specific group of players, then
keeping the different activities balanced is even more important!
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