The
last two elements that really make this JRPG work are story and
gameplay balance. A good story is a given—any RPG that lacks story
is not going to be very successful--players like to lose themselves
and become immersed in an involved storyline that has consequence.
I’ve seen some games tack on a story to the gameplay, but the
gameplay, in my opinion, should proceed from the story. In Tokyo
Xanadu, advancing the story through the different gameplay modes
feels very natural. For instance, (without spoiling anything!) some
of the characters have to go into a mode that involves exploring a
dungeon-like maze while dealing with a variety of enemies. Even the
combat stays fresh, with the game rewarding you for using the proper
elemental attack strategies against each of the enemies, in addition
to the variety of attacks you used and how fast you cleared the
stage. Each character in your group has an elemental specialization,
but you can only take 3 characters into a dungeon, so you need to
strategize and choose characters that would be the most helpful,
depending on the monster types in each dungeon. But there's more than
just combat and walking around for the different types of gameplay:
there is a skateboarding mini-game in the park, an option to advance
your character’s wisdom by reading books you can find (which
further develop the backstory of the game), there’s a strategy card
game you can play, and even a fishing game. One review I read about
the game criticized the number of different things you can do in the
game, but I don’t see how that’s a detriment—you can do what
you want during the unlimited “free time” during the game, and
advance the story when you’re ready. There’s a lot more that I
didn’t mention, but overall, Tokyo Xanadu does so many things right
that I can see myself ranking this game among my favorites. This is
the kind of game I’ll be playing for a long time, and enjoying
every minute of it!
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