Thursday, September 7, 2017

Story writing: Games and Books (part 4)


The difference between a story-heavy RPG and a game genre called a “Visual Novel” is that the RPG involves other elements beyond just making choices between reading segments. Other types of games involve expansive story lines where the gamer passively absorbs story segments which occur at certain intervals, temporarily interrupting actual gameplay. Some games don't bother, though, and just focus on the gameplay without putting much effort into a “story mode.” Interestingly enough, even in games like “Star Wars Battlefront” that are understood to be purely action games, story seems to be an element players demand. The Star Wars Battlefront game that released in 2015 was online multiplayer only, without a single-player story mode. The game was widely criticized for lacking any story, and the developers at EA are making certain that the 2017 version of the game will definitely have a story mode. The very same thing happened with the “Destiny” game, which was considered one of the best first-person shooters with one of the most pathetic and almost non-existent stories. Destiny 2 is due to release soon, and the developers at Bungie are now aggressively advertising that they've taken gamers' complaints very seriously by including an involved story. Not all gamers like to read in their games, but it does seem that most gamers want a good story!


No comments:

Post a Comment