Wednesday, September 13, 2017

Enhancing Old Missions (part 2)


The end result for the art borders was fantastic! But why did I want these borders for stat blocks, other than to add a little aesthetic polish? One reason was because the old missions didn't have a lot of artwork, and these art borders compensated nicely for that. The other reason was that it made it a lot easier to instantly look at a page and recognize what challenges the players were going to be encountering. You can now page through a mission and quickly get a great idea about every single challenge the players will be dealing with. In the Seeds of Chaos mission, you'll see quite a large number of different robots initially, later followed by a number of different NPC's. There are some vehicles for a car chase, as well. Now it is easier for the Mission Controller (the Game Master) to quickly locate what he needs to reference across multiple pages. Ultimately, though, I wanted to add in art borders because it really pops out and has a lot of character. Vehicle borders have wheels, anti-grav lifts, thrusters, starship cockpits, engines, and other machinery. Lifeform borders include all kinds of organic creature art such as claws, eyeballs, hair, scales, tentacles, etc. Robot borders have gears, lights, and other tech-looking details. Character borders include each alien race's emblem and equipment typically used by each race. And hacking grid borders have a more digital look with various polygons representing the nodes in cyberspace. The borders turned out great!
 
 

No comments:

Post a Comment