Although updating format, colorizing, and adding in the new art borders was the biggest change, I've also added in some new content for the shopping mall. I realized that every time I ran this mission, I unfolded my giant grid map (wet-erase) and drew a few hallways. I then positioned several paper cut-out objects around the grid map for obstacles such as a water fountain or some crates to represent mall sales kiosks. I decided that for this mission update, I wanted to provide the same thing, rather than leave it entirely to the MC to figure out. The problem with making a map for a shopping mall is that it would be huge. Player's should be able to explore wherever they want to, so I've always left the mall as a more open-ended, improvisatory map. Even though malls have a lot of wide open space, characters will need to have options for cover when they battle the rampaging mall robots. I made some color map icons that MC's can print and cut out to use on a large grid map. I also included some instructions and photos detailing how I've done it and what to keep in mind. The sale kiosks were especially fun to design, as each one targets a specific alien race. For example, there is a “Buckles & Baubles” kiosk for Archaeloids, “Hydropontific! Wearable Organic Systems” for Erwani, and “Sweetasties” for the sugar-loving Chiraktis.
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