Happy Halloween! Did you know that Halloween is also the 4th anniversary of the Solar Echoes release? We first released our Player's Guide, Mission Controller's Guide, and Starter Kit back in 2012 on this very day! So, to celebrate our 4th Anniversary, I'm putting ALL Solar Echoes products (that are priced over $1) on sale, with 40% off! This is the biggest price cut we've ever had, and it's only going to last 1 week, so take advantage of it while you can. Thanks, everyone, for your interest and support over the last 4 years!
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Monday, October 31, 2016
Friday, October 28, 2016
Interstellar Popularity Contest Results!
The results for our interstellar popularity contest are in! With 30% of
the vote (including online polls at twitter and everyone I interviewed
this week), our most popular alien is the amorphous Omul! Our
second-place winners include the Archaeloid and the Erwani, and the
Chiraktis, Krissethi, and Reln are tied for third.
Thursday, October 27, 2016
Favorite Solar Echoes Alien Races (part 5)
You may wonder what my
favorite alien is, but to be honest with you, I really can't choose.
I've put so much time and thought into designing each of them that
there's a lot in each of them that I like. However, we often choose
something that we identify most with (my wife, for example, is an
extremely tenacious person and she chose the Chiraktis as her
favorite), so if I had to pick a personality type I identify with,
I'd say the Reln. Reln have the highest natural "influence"
attribute of all the alien races, and they are master wordsmiths. I
love writing, so that appeals to me, but on the other hand, Reln are
also great with the spoken word, and I'm, well, not great at
public-speaking. I can do it, but I'd much rather write to express
myself. The mysterious nature of the Reln, too, is appealing to me,
because they've seen things in the depths of the Voidsea that no
other race has. What mysteries and secrets do they know? To me, these
aliens are very intriguing, and I can't wait to write more about them
in the future! Yet at the same time, the reptilian Krissethi holds a
special fascination for me, because I have always loved lizards—I
had a pet iguana back in high school that grew to be 5.5 feet long
and bit me on the face (I had to get 9 stitches.) Lizards are so
cool! The Krissethi totally fits my combat preference—they love
sneaking around in the shadows, sniping at enemies and attacking from
behind. They can climb walls and ceilings, shift their skin color for
natural camouflage to blend in with their surroundings, and at high
levels, they can even snatch weapons out of enemy hands with their
sticky tongue! But honestly, there are things I like about each of
the Solar Echoes alien races. Who is your favorite?
Wednesday, October 26, 2016
Favorite Solar Echoes Alien Races (part 4)
I asked the GM of the
French RPG group, Les Petits Joueurs (“The Little Gamers”) what
his favorites were, and he talked about his players' favorites:
Fabrice plays Oosnubu, an Archaeloid tank/sharp-shooter. He was attracted by the resilience of the Archaeloid race, and having a background in wargaming, he associated the movement disavadvantage, as well as the shy and protective nature of the Archaeloids with the classic fantasy Dwarf, that he tends to play in a number of other settings. We also have a running joke in the group that one of the players MUST have a character with Swimming in his skills, and with their aquatic full movement, it was quite fitting.
Guillaume plays Khassim, a Krissethi inflitrator. He was attracted by the stealthy aspects of the krissethi, but also their tendency to be brash and greedy, that he associated with gangsta hip-hop. It was also an obvious choice for him since he prefers to play rogues and archers. More than that, he also wanted to play a "Bad Cop" character, so the reputation of mobsters of the Krissethi was weaved into his smuggler backstory.
Nicolas plays Prof. Zholthaân, a Reln negociator and Battlefield Controller. He was attracted by the Reln social advantage, and highly amused by their racial concept of stoicism (he insists every session that his character doesn't "believe" in radiations). He also tends to play spies and "Black Barons", morally dubious characters with extensive secret knowledge, so the Reln and their link to the Voidsea was an obvious choice for him. Oddly enough, he also decided that in his family (he is the son of a famous veteran), the concept of government-issued procreation rights of the Relns was pushed to the extreme, and his background is based on his rivalry between him and his brother to gain the approval of his father, that will decide which of the two will get the right to get married first.
Favorite Solar Echoes Alien Races (part 3)
I asked two friends of mine, one that used to play RPG's and another that still does, what their favorite alien races are in Solar Echoes.
Chad: “I would have to saw Erwani because it's a non-humanoid species. Of course the Omul would fit into this category as well, but I like the Erwani better. I think role playing from the perspective of intelligent plant life creates many interesting scenarios.”
Gregg: “All of the Solar Echoes races hold some appeal, but the one I keep coming back to is the Omul. Part of the reason is that I see myself first and foremost as an individual, and the notion of collectivism makes me cringe (I would not make a good Chiraktis.) But the true appeal of the Omul is that I wonder what their culture and society look like. Is it as formless and mutable as the Omul themselves? What does their architecture and art look like? Would life in an ever-changing world be ultimate freedom, or total madness? I imagine that like the Omul themselves, the answer is a paradox.”
Tuesday, October 25, 2016
Favorite Solar Echoes Alien Races (part 2)
Matthew, my friend and the
co-author of the Solar Echoes game, emailed me about his favorite
alien. He wrote: “My favorite Solar Echoes alien is probably the
Archaeloids, though they are all interesting races with cultures that
mesh well together in a roleplaying game. The Archaeloids are a prime
example of how a book should not be judged by its cover, but on
multiple levels. On the one hand, they are physical hulking and
mighty creatures with strange bodies and an aquatic origin that is
utterly alien to not only people who play Solar Echoes, but the other
races in the game. In short, they appear disturbing and dangerous. On
the other hand, they are often gentle giants that face many
challenges integrating into the community of alien races because of
their unusual nature, remote home-world location, and need to catch
up to the technology advances of the other races. But aliens, like
people in real life, can have many layers to them, and Archaeloids
are well suited for this role. Those who don’t know them assume
that they are big, dumb, and deadly. Those who do know their race
assume they are relatively peaceful and perhaps a bit innocent or
even backwards. But reality could be anywhere in between or something
else entirely. A mighty, battle-hungry Archaeloid warrior as a player
character would be unexpected – as would be one who is skilled at
manipulating others by using the seeming innocence of his race as an
advantage. And an Archaeloid villain – cruel, cunning, and as
deadly as his physical bulk would indicate – is something nobody
would expect. So, for interesting variety and a race with many
layers, some of which are easily understood, some of which are not,
I’d go with the Archaeloid as my favorite alien race in Solar
Echoes.”
Monday, October 24, 2016
Favorite Solar Echoes Alien Races (part 1)
This week I've asked a few
friends and family to tell me what their favorite Solar Echoes alien
is, and why. I'd also like to hear from you and know what you think
in this inter-stellar popularity contest. At the end of the week,
I'll share the results and let you know who won! So, to start today,
I'll share what some of my family thinks, starting with my wife. Her
favorite is the insectoid Chiraktis, which she likes because they are
intelligent (she must be referring to the worker drones of the race,
not the warriors) and are extremely tenacious workers. She's
definitely right about their tenacity, because the worker drones get
a racial talent called "Devoted Tenacity." Plus, she thinks
they look really cool, which is saying something because my wife
hates bugs! My own parents, however, both chose the amoebic Omul,
which might be because they've both read my unpublished Solar Echoes
novel (know of any agents or publishers that might be interested? I'm
looking...) My mother said she likes the Omul because it is a clever,
intelligent creature that lacks social graces, interrupting
conversations while acting like a child needing attention. Omuls do,
in the Solar Echoes game, have the lowest possible "influence"
attribute, meaning that they are really, really bad at
persuasion-related skills. My father said he chose the Omul because
it is the creepiest creature, especially with its "displace
loyalty" and "inhabit other" racial talents. In his
words, the Omul is "totally weird."
Friday, October 21, 2016
Virtual Reality is Real (part 5)
I have had a number of
other VR experiences, including the “Sports Bar VR,” “Invasion,”
some of the 360-degree short films in “Within,” and some of the
games from the “VR Playroom.” Invasion was a miniature animated
movie where you are standing in one place (with the body of a rabbit)
and can observe what is going on around you. It is a neat way to
watch a movie. “Within” allows you to look around in a 360-degree
film, but I must admit I became motion-sick in one that had me
strapped into a moving wheel-chair in an insane-asylum. Motion
sickness is not something I have ever experienced from a game, but it
may take a while before my brain can adjust to the belief that I am
moving without the inner-ear sensation of actual motion. “Scavenger's
Odyssey” in VR Worlds was very unsettling in regards to movement,
and I could only play it for short sessions before I had to stop.
Women naturally get motion-sick more easily than men, and my daughter
barely managed a minute in Scavenger's Odyssey before she had to take
the headset off. Despite this side-effect, though, a number of games
I've played don't induce this feeling, and the experience of VR is
really something you can't fully imagine—you really need to
experience it yourself! This technology is not the gimmick I first
suspected it might be. Virtual Reality is a revolution in gaming, and
we're going to be seeing it implemented into the entertainment
industry from all angles, not to mention its military, educational,
and medical applications. In my opinion, VR is here to stay, and its
only going to get better!
Thursday, October 20, 2016
Virtual Reality is Real (part 4)
After finishing the “VR
Worlds” passive experience of Ocean Descent, I decided to try
"London Heist." This felt very much like an immersive movie
and video game combined. In one of the early scenes, it began with me
seated at a table in a smoky bar. I was using the two "move"
controllers, and I had two hands in the game that I could move like
my own to pick up and manipulate objects. In front of me was a cigar
and a lighter on the table, so I picked the cigar up in my left hand
and the lighter in my right. I clicked the trigger on my controller
(I think it was the trigger--I don't remember which, it felt so
natural) and the lighter lit with a flame that I used to light my
cigar. Then, I pulled my left hand close to my face and breathed
in--the embers on the cigar glowed. I then blew out onto the air, and
the microphone on the VR headset translated that into smoke blowing
out of my mouth in VR! I was smoking a cigar, without the risk of
lung cancer! Shortly after this, a man showed up and sat at my table,
talking to me about a jewel heist. I felt like he was right there—the
physical presence was almost palpable. His cell phone rang and after
answering it, he said it was for me. I reached over and took it from
him, and when I instinctively held it up to my right ear, I could
hear the voice of the other guy on the line, in my right ear! The 3D
audio in VR is impressive! Later, I picked up a handgun in one hand,
smacked a magazine into the handle with my left hand, and began
shooting with amazing pinpoint accuracy at bad guys on motorcycles
outside the van as an incredibly life-like VR character drove. I even
leaned out the window and looked behind the van to see more bad guys
coming, but in reality I was staring right at the back of my couch.
The weirdest thing is, when I touched my couch, I actually thought
there was some kind of invisible object I'd bumped in the game!
Wednesday, October 19, 2016
Virtual Reality is Real (part 3)
Instead of my reactions, I'll share those of my wife, who is not a gamer
at all and is generally unimpressed by technology. Immediately, she was
looking around, leaning over and reaching out, waving her arms trying
to touch the fish, and getting nervous the deeper the cage was lowered
into the ocean depths. She was "oohing" and "awwing" when she saw manta
rays, sea turtles, and jelly fish. She asked, "is this a movie?" not
understanding it was a video game--she
said it looked incredibly real (And this is coming from someone that
thought Uncharted 4 on an HDTV "still looks like a game.") Finally, the
great white shark showed up, and my wife pulled her legs up onto the
couch each time it circled the cage. When it attacked and bit onto the
cage, trying to tear it apart to get to her, my wife was screaming at
the top of her lungs, hugging her legs and leaning away from the virtual
shark, shouting to me, "I don't like this!" After the game ended,
though, when she took of the VR headset she told me she thought it was
amazing and felt incredibly real, that even though she knew the shark
wasn't real she believed it was. I know exactly how she felt, because
when I first experienced it alone the night before, I had been shouting
at the people above on the boat to pull me up. My daughter and I laughed
silently when watching my wife go through this, and when it was my
daughter's turn to try, even though she knew what would happen (we'd
watched it together on the tv screen, which showed everything my wife
saw) when she tried it herself, she had all the very same reactions.
Tuesday, October 18, 2016
Virtual Reality is Real (part 2)
During the unboxing, I have to say that
I was impressed with the packaging. I don't normally care about or
notice such things, but this impacted me the same way that some Apple
product packaging has: it was very stylish and almost classy. Just
opening the box and removing the compartmentalized components made me
feel like I'd bought something special. The instructions were very
straight-forward and easy to follow, short and simple on each page. I
had it all hooked up in minutes and was ready to go. The device fit
easily onto my head and was surprisingly light and comfortable. The
only thing I didn't like was that it has a cord and I had to figure
out where to adjust that so it didn't interfere with my movements or
break my suspension of disbelief. I decided to purchase VR Worlds,
which has several short games. I first tried Ocean Descent, which is an
entirely passive experience where you just observe. You start in a
shark cage submerged in the ocean about 50 feet below the surface,
and are then slowly lowered down. I'll discuss reactions more
tomorrow, but I can tell you this--VR is not just another 3D-gimmick,
it is incredibly immersive, and I truly believe it will completely
change the future of gaming and entertainment!
Monday, October 17, 2016
Virtual Reality is Real (part 1)
Last Thursday, Sony
released their new virtual reality (VR) headset to the public. I've
been skeptical about virtual reality ever since we all started
hearing about the Oculus Rift, the HTC Vive, and other competing VR
devices. The motion-controlled games that were a passing fad back
with the Nintendo Wii were at first taken seriously by Sony with
their "Move" controllers and even more seriously by
Microsoft with their attempt to make their "Kinect"
motion-controlled device mandatory with the purchase of their Xbox
360. Microsoft continued to stubbornly insist upon this despite
massive gamer protests against it and dismal sales until they finally
relented months later and offered the Xbox without it.
Motion-controlled games are now seen as a fad and a failed venture,
so it's very easy to understand the reluctance of these companies to
get behind VR, and even easier to understand the hesitance of gamers
to invest in it. The PlayStation VR headset isn't cheap, running at
about $400 for just the headset and $500 for the bundle that includes
the camera and two motion controllers. Thankfully, I already had the
camera and motion controllers, so I bought only the headset (which I
learned was a bit of a feat, since my pre-order for this was
apparently rare and available during only a very small window of time
earlier this summer.) The night before release, I went online and
downloaded a lot of the free VR offerings, since I hadn't decided
which official game to get yet and wanted to wait for reviews. I
later bought and downloaded PlayStation VR worlds, and this week I'll
cover my initial impressions...
Friday, October 14, 2016
Writing an Entire Universe (part 5)
Finally, once we had established the
histories and positions of the races, we needed to fill in the
blanks, so to speak. What was trade like? How did they travel and how
long did it take? What other factions existed? Questions like these
prompted miniature stories and we filled our universe in with details
that “fleshed out” the game world we had created. One example
involves the gigantic, roaming asteroid-prison called “Thanatos,”
where I imagined a futuristic, isolated Alcatraz-like penal colony
for the very worst prisoners. Another example involves the three
biggest criminal organizations in the universe and what their goals
are—you can read more about these in the recent release of the
Union Guard Handbook. Even a disturbing cult exists in our universe,
which believes in a mysterious alien race that they are convinced
will elevate them to immortality, hence the cult name, “The
Immortals.” Many of the other details in our universe were inspired
by actual events in reality, and some of the stories we tell through
our missions actually reflect these events with occasional, subtle
commentary implied through the telling of these stories—what will
happen to us if we keep going down this path?—for example. I've
always seen science fiction as a warning, reflecting truths about our
reality and spinning them forward into the future to show the dire
consequences of our choices. The Solar Echoes universe is an imagined
space opera, but interwoven throughout its fabric is a lot that might
challenge players to reflect upon the direction and choices we are
making as humans. At the same time, the game universe is ready for
you to write your own stories—there is plenty of room in the
reaches of outer space for everyone!
Thursday, October 13, 2016
Writing an Entire Universe (part 4)
We needed a solid history for the Solar
Echoes universe, to explain how everyone had arrived at the point
where you, as a player character, enter the game. We drew up
territories for each of the races, deciding on their locations in the
universe, figuring that this might help provide a starting point for
their histories. Their personalities and cultures helped shape their
histories based on their proximity to each-other. For example, the
aggressive, expansionist Chiraktis bordered the territory of the
Krissethi, so it was logical to conclude that the two fought
countless wars against each-other. The Omuls bordered the Erwani
territory, and the weaker, Elder-faction of the Erwani that refused
to use technology provided the perfect victims for the Omul
conquests, which also prompted some of the growth of the
technological Erwani faction—these Erwani became the defenders of
their Elders, even though the Elders had cast them out for their
“apostasy” for using technology. When the Reln encounted the
humans, trade and knowledge was exchanged, though some aid was given
to the humans in dealing with the warlike Krissethi on their own
borders. The Inter-stellar Union (ISU) was formed to facilitate peace
among the races, starting with the defining of territorial borders,
which thankfully helped placate the warring races. Through joint
explorations, the reclusive Archaeloids were discovered upspin of the
Chiraktis and Krissethi territories, and they also decided to join
the ISU, though their increased military build-up had many of the
races concerned. The Archaeloids explained that they hope they'll
never need it, but knowing now of the other races and their warring
histories, the Archaeloids think it is foolish to assume that the
peace will hold forever, or that the 7 races are the only life in the
universe.
Wednesday, October 12, 2016
Writing an Entire Universe (part 3)
After we'd decided on the alien races (plus humans, of course), we needed to design their cultures and histories. Some of these were easy, based on the organism that inspired it--the culture of the insectoid Chiraktis could be similar to the hive structure found with ants. The competitive nature of male iguanas somewhat inspired the culture of the Krissethi, though I will admit it was also influenced by some of today's culture in wealthier societies where status and appearance is highly valued. The formless, solitary behavior of amoebas inspired the culture of Omuls--a chaotic society of relativist anarchists. Yet I conceived some of the cultures totally by imagining what a possible outcome of today's trends, taken to an extreme, could produce. For instance, it is becoming increasingly difficult to succeed in American society without advanced degrees and countless updated certifications. For the Reln, I imagined a society that suffered under the weight of “educational inflation,” where they spent most of their lives advancing their education. Their government leaders were the educated elite, with the most degrees and expertise in their fields. This government is what is known as a Noocracy, an “aristocracy of the wise.” Another theoretical government I imagined was that of the Erwani, whose constant pursuit of technology caused me to conclude their government would be a Technocracy—a government where only the most technically skilled engineers and scientists were considered for leadership.
Tuesday, October 11, 2016
Writing an Entire Universe (part 2)
The Solar Echoes universe naturally
began with the characters--the alien races. We designed each of the
races based on what we thought were the best survivors on earth. If
any life from earth was to survive on another planet, what would it
be? Insects were an easy and obvious choice, so the Chiraktis was
born, which I designed based on the mantis with some grasshopper
added in for a tougher appearance. An aquatic creature that has lived
in our oceans since ancient times--the Nautilus--inspired my design
of the Archaeloid; I turned the nautilus upside-down and added some
lobster-like arms and legs. Giant reptiles once roamed our planet,
and may still if not for the catastrophe that wiped them out, so the
Krissethi was another obvious choice, it's appearance based on a
fusion of an guana and a chameleon. I feel sorry for the artists,
though, because I was especially picky about the Krissethi's look,
since I once had a pet iguana and love lizards! Of course admitting
this reveals my bias towards wanting a reptilian race in the game.
The plant-race, the Erwani, was
Matthew's area, because he is quite an expert when it comes to
anything botany-related. We both fondly remembered the 80's computer
game, "Starflight," and the plant alien we'd sometimes
encounter in space, so we loved the idea of having intelligent
vegetation in our game. As for the Omul, that was inspired by a
sci-fi novel I'd been writing back in high school about alien amoebas
invading the earth. Plus, the top of our list for the most likely
life in outer space was single-celled organisms, so the formless Omul
made a lot of sense. The Reln was based on our decision that players
needed a choice of something similar to humans, but different enough
that it still felt unique. We struggled on that at first, and when a
dog-like race was proposed, I was very against it, but it wasn't
until I did my best to make the concept look "cool" in my
sketches that it was finally agreed that we drop the idea--my
sketches were decent, but dog-aliens just didn't feel right for Solar
Echoes (werewolves in space? Gnolls with guns? No thanks.) Instead,
we decided bats were great survivors, so we loosely based the Reln
humanoid on the bat, especially considering that the Reln spend much
of their time underground in the dark, due to the intense radiation
of their resonance-locked sun.
Monday, October 10, 2016
Writing an Entire Universe (part 1)
When I was developing the Solar Echoes
game initially, I worked with a friend of mine, Matthew Hannum.
Though we spent nearly two years developing and testing the rules
system, we also spent those two years talking about the game world we
were designing. We often began with questions, like, “What type of
organism would most likely survive on another planet?” and “What
would the culture of an intelligent reptilian species be like?” Yet
this was much bigger than designing a single world--we were designing
an entire universe! If we'd had any idea when we started how big this
would become, I think we'd have been overcome and might not have
finished. It reminds me of one of my favorite quotes from my wife,
when she and I decided to repaint our entire basement. When we
finished, two full days later, she said, "It's amazing what you
can accomplish when you have no idea what you're getting into!"
Friday, October 7, 2016
Was the Jetsons Cartoon Prophetic? (part 5)
In the Jetsons, Rosie was a household
robot maid that served the family. Today, we already see robots in
the home such as the Roomba--a robotic, roaming vacuum, or Spykee, a
robotic, roving dog that enables the owner to access its mobile
webcam and keep an eye on things around the house. For instance, you
can log into your robot spy through your smartphone and shout to your
dog to get off the couch when you're not at home. There are other
robots that have made their way into homes, such as Rockaroo—a
robot that will rock your baby for you, Litter Robot LRII--a
cat-litter changing robot, Robomow—an electric grass-mowing robot,
Nanda Clocky—a robot alarm clock that drives away to get you out of
bed in the morning, and even Agent 007—a security robot that
patrols your home and monitors your doors and windows, shouting
“Freeze, police!” at intruders. These robots aren't nearly as
sophisticated as the Jetson's Rosie, but robotics is advancing so
fast, it is just a matter of time!
Thursday, October 6, 2016
Was the Jetsons Cartoon Prophetic? (part 4)
Wednesday, October 5, 2016
Was the Jetsons Cartoon Prophetic? (part 3)
Flying cars are the
exciting news, since they haven't exactly taken off yet. Other
technologies envisioned in the Jetsons, however, have. Flatscreen
TV's and interactive flatscreen computers were commonplace in the
Jetsons, mounted on walls like paintings. It's unfortunate some of
our favorite classic science fiction shows and movies failed to
predict this, because seeing the inside of starships outfit with
clunky CRT computer monitors really ruins our suspension of
disbelief. Not only were flatscreens commonplace in The Jetsons, but
video chats were also a feature of the futuristic TV show. Today,
Skype, FaceTime and others all allow for us to visually chat,
real-time, with people anywhere in the world. Video-chat and
video-conferencing is widely used in business, and it has become so
common that it is considered as only a feature on most devices. It's
impressive that the writers of Jetsons saw this coming back in the
early 1960's!
Tuesday, October 4, 2016
Was the Jetsons Cartoon Prophetic? (part 2)
Have you heard of
Terrafugia? Maybe you've heard of the vehicle they are developing,
the Transition? The Transition is a hybrid electric flying car with
vertical takeoff and landing (VTOL) capabilities that won't require
an airport runway, and it will drive on all roads and highways. It
appears that the current move is towards automated flying, where you
just tell the car where you want to go, and it will fly you there.
Automated piloting isn't something unheard of—Google has been
developing self-driving cars for several years now. Uber has also
been looking into self-driving cars, and they have been researching
VTOL technology. Jeff Holden, Uber's head of product, claims that in
10 years, “passenger drones” may be ferrying you to your
destination through the skies!
Monday, October 3, 2016
Was the Jetsons Cartoon Prophetic? (part 1)
Was the future depicted in
“The Jetsons” cartoon far-fetched, or...strangely accurate? The
cartoon was first aired in 1962, and later revived with new episodes
from 1985 to 1987 in full color. It wasn't long ago that we might
have chuckled at the suggestion that anything in the Jetsons would
actually happen (if you even remember the show!), but as we approach
2017, it's looking like the futuristic cartoon may have been
right—about a lot! Back in the 80's, many of us earnestly believed
that flying cars would be a thing of the future. Movies like the
“Back to the Future” series show flying cars as a way of life
only a generation away. The setting of the Jetsons was also around
the same time-frame, taking place in 2062. As we look around in
frustration, feeling disappointed that flying cars never happened,
something you might not have known about is brewing...
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