Thursday, March 10, 2016
Do You Like Rogue-Likes? (part 4)
Now, I know what some of you are thinking: “Wouldn't this get dull and repetitive fast?” That didn't seem to bother most of us in the 80's, but today it might sound like a chore, especially when you don't have tons of adolescent time to burn during middle-school summer-breaks. Roguelike game designers have addressed this issue fairly well within the game design by making most of it procedurally-generated (ie, randomly generated.) The game is almost a new game every time you play it, which does keep it interesting, and challenging. I think I was able to finish Ghosts 'n Goblins because technology 30 years ago wasn't advanced enough to make things procedurally generated. Each game session had the exact same level design, monsters, and attack patterns, so I could learn the timing of the patterns and know how to navigate them like an expert.