Monday, February 29, 2016

Tabletop RPG’s Online (part 1)

I’m not sure if it’s because we’ve all become busier or if it’s because technology has made things more convenient, but some gamers have been opting for online play over sitting around a table together. I remember how excited I was in 2002 when Neverwinter Nights released on the PC—finally, there was a way to play Dungeons and Dragons in a virtual environment with people online! I spent many nights running adventures for players from all over the world, and dedicated player groups would form and come back every week for another episode of the adventure. I would spend hours programming the adventure beforehand, laying out maps, pathing non-player character actions, and setting up encounters, basically pre-scripting as much as I could anticipate...

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