Wednesday, February 10, 2016

Preparing a Heist (part 3)

After the map was finished, I needed to design the NPC's (non-player characters). These are the people that work at the bank and the patrons that happen to be there for various banking needs. Since NPC's are average civilians and not trained Union Guard agents like the players' characters, they have lower ability scores for the most part and far fewer skills. I focused on briefly describing what each NPC was like in appearance and behavior. I also included backgrounds, which are small pieces of info that can be noticed and revealed with a successful skill check. Often, this information will give players an edge in influencing and using an NPC, but sometimes, using that information can backfire and create an unwanted reaction!

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