Resourcefulness
also indicates a character's knowledge about a situation that others
would not normally have. It assumes that the character has heard
about that particular situation in some previous instance, and that
he has suddenly remembered the information. Characters might not
otherwise know the location of a secret shipyard, or where a
particular pirate gang might attack from, but with resourcefulness, a
character may have somehow heard about these things before, which
might help the characters find what they are looking for, or even
avoid being surprised. Resourcefulness can be very useful in the
wilderness as well, because a player with this skill will be more
likely to find useful materials or be able to substitute tools for
tasks that normally require specific items. Some talents related to
the resourcefulness skill include: Ingenious Crafter, Sense of
Direction, and Trader's Eye.
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Thursday, December 31, 2015
Wednesday, December 30, 2015
Resourceful? (part 3)
Another
use of the resourcefulness skill can occur during dialogue
encounters. While one of the characters on the team might be talented
in persuasion attempts, other players can use resourcefulness checks
to find useful information about the target. Success might result in
the discovery of information about him online that could then be fed
to the persuasion-expert on the team, which often results in a bonus
to his persuasion attempts. Resourcefulness might also turn up useful
tips about what keywords the target might be looking to hear. In one
particular mission, a successful resourcefulness check against the
target will reveal that he's only interested in two topics—knowing
this is something only a resourceful character can determine. In
another instance, a successful check will reveal that the confusing
hand motions of a silent prisoner is actually military sign language
to indicate there are listening devices nearby and the characters are
being monitored.
Tuesday, December 29, 2015
Resourceful? (part 2)
I've
seen players use resourcefulness in a number of interesting
situations, and this skill allows players to contribute when they
might otherwise find their character momentarily side-lined (which is
something we really designed Solar Echoes to avoid—we want all
players involved throughout the game!) As an example, in a car chase,
the most active characters are the pilot and the gunner. Characters
may use personal weapons if the pilot manages to close the range on
their target, but at long range, some characters might literally feel
like back-seat drivers. However, with the resourcefulness skill, I've
seen characters in this situation pull out their micro-personal
computers and access road maps for better driving options, or
coordinate driving strategies with agents in other cars. One player
once had the idea to find the municipal traffic control station, and
with a successful resourcefulness check, he succeeded in locating it
online. A successful hack later (involving the other characters in
the back seat) resulted in control of the traffic lights. Needless to
say, that team was able to stop their target from escaping, much more
easily!
Monday, December 28, 2015
Resourceful? (part 1)
If
you've ever watched “Burn Notice,” the character of Michael
Westen is an ingenious burned spy who creatively overcomes many
obstacles and situations through his resourcefulness. In all honesty,
my entire reasoning for the Resourcefulness skill in Solar Echoes was
because of Michael Westen—I wanted the players to be able to do the
kind of stuff he did. The skill at first seems to be very general and
open-ended. However, when players invest a rank in this skill, they
will find it to be quite useful on any mission. At its core,
resourcefulness is the ability to use what you have on hand or to
gain insight into a situation beyond what common sense would normally
avail. Behind the scenes, though, this skill gives the MC (Mission
Controller—the GM in Solar Echoes) an opportunity to drop hints to
the players through a game mechanic. If the team seems unsure of how
to proceed, the MC can simply ask a player with ranks in the skill to
make a resourcefulness check (the MC can set the difficulty to match
the situation.) If the player succeeds, the MC can then give helpful
hints. “You notice...” or “There seems to be...” are examples
of ways to drop the hints in-game. However, the use of this skill
doesn't end there...
Friday, December 25, 2015
Thursday, December 24, 2015
The Star Wars Effect (part 4)
In
2013 at USC, both Steven Spielberg and George Lucas voiced their
prediction: the film industry will soon implode. They foresee a huge
change in the movie-theater experience, with higher-priced tickets
($50 or more), and only the biggest blockbuster movies drawing in
crowds. Considering my own attitude about movie-going, I'll have to
admit that I agree with their predictions. Star Wars may look like
something spurring a massive revival in theater attendance, but it
may actually be the death knell of the movie industry we used to
know. Perhaps our culture has shifted away from the theater
experience, just as digital caused us all to migrate away from
renting Blockbuster Videos. It's easy to imagine a future where the
more thoughtful movies are only available to us online or for
purchase on blu-rays/DVD's. Going to the theater will be reserved for
the kind of family-event that only a movie like Star Wars can manage.
When I saw Star Wars this weekend, a number of audience members were
dressed up as iconic Star Wars characters, including young children,
with many of them wielding toy lightsabers and some even wearing
stormtrooper or darth vader helmets. This is the kind of movie that
will draw all of us out of our homes to see at the theater, and we'll
not only be happy to do it, we'll be ecstatic! I'm probably going to
go see it again!
Wednesday, December 23, 2015
The Star Wars Effect (part 3)
Hollywood
used to hate Star Wars, considering it to be a franchise machine used
to sell toys as much as tickets. Better movies with more substance,
Hollywood moguls insisted, were not receiving their proper attention
when competing with big-budget blockbusters like Star Wars. These
blockbusters were considered forgettable, without critical acclaim,
while the smaller, lesser-known films were those that were awarded
impressive nominations, though these decorated films rarely seemed to
find a very larger audience. This isn't a problem for us, though,
considering that we usually prefer watching the more thoughtful films
at home, paying only a couple dollars to see them. I feel this way
myself—why spend $25-$30 dollars to see a drama that I could just
wait a few months to rent online? There's no hurry, it's not like
everyone is going to be talking about it. I'm only willing to go
through the inconvenience of watching a movie in the theater if it's
an experience that the theater will enhance—I don't need amazing
theater surround sound, 3D projection, and a giant IMAX screen to
watch a thoughtful drama, but I do want those features for a movie
with lots of action and special effects. This shift in attitude
towards movies is one that may affect the industry in a big way...
Tuesday, December 22, 2015
The Star Wars Effect (part 2)
The
times have changed—people are not going to movie theaters as often
as they used to, and for good reason: why worry about arrival time
and parking, pay exorbitant ticket and food prices, subject yourself
to countless adds and trailers, struggle to find a good seat and not
have to deal with other audience members, all when you can enjoy a
movie on your big-screen HD TV with a surround sound system in the
comfort of your own home? You can always pause if you have to get up
and go to the bathroom or prepare more popcorn, you can relax with
your family and friends on a nice couch, and you can enjoy a pizza,
hamburger, or even a steak dinner if you choose. True, we'll probably
spend far more on our entertainment systems than we would spend going
to 100's of movies in the theater, but the fact is, it's about
convenience. Let's face it—going to the movie theater can be a
chore, and seeing blockbusters like Star Wars on opening weekend are
sometimes the only reason any of us would go through the previously
mentioned ordeal. I'll be honest, I can't remember the last time I
was in the theater. Star Wars got me there, though, so the unease in
Hollywood is definitely warranted. What kind of future is the movie
industry facing?
Monday, December 21, 2015
The Star Wars Effect (part 1)
Don't
worry, none of the posts this week will contain any spoilers for
those of you that haven't yet had the chance to see the new Star Wars
movie. This week, I'll be discussing the overall effect that Star
Wars has on the movie industry. This last weekend, Star Wars opened
and broke the previous record for opening weekend ticket sales,
grossing $238 million—the biggest North American debut of all time!
The previous opening record was “Jurassic World,” which opened
with $208.8 million this last summer. With such an impressive
beginning, why are some in Hollywood viewing the Star Wars phenomenon
as a gigantic tsunami that will wash away, or at least dampen, the
appreciation of other films? From Hollywood's perspective, they've
seen this happen before with Star Wars, back when its first
iterations were released. However, the movie-going climate has
changed a lot since the late 70's and early 80's. How will the Star
Wars juggernaut affect the future of movie-going in our time?
Thursday, December 17, 2015
Character Profile (part 4)
The
Erwani on team Novaburn, Seshayan Hawsrilla, became convinced by
military recruiters that he could pay his way through medical school
by joining the military. Seshayan became quite despondent, however,
when the military stationed him on a remote moon colony with very few
opportunities for medical advancement. Seshayan was very angry that
the military had lied to him, but another Erwani recruit,
Eenthashuul, convinced him to try to make the best of the next three
years and learn other skills during his service. Seshayan took his
advice and began to thrive in his role in anti-terrorist operations
where he learned to use cyberweapons—remote drones that could
attack enemies from a distance. After excelling at battlefield combat
and rescue operations where his medical skills became crucial to his
team's survival, Eenthashuul revealed that he had ties to the Union
Guard, and recommended Seshayan for service. Seshayan seized the
opportunity. The talents he has learned in the military and UG are
reflected in his profile: Patch Together, Combat Medic, and Sidestep.
Seshayan uses a Prowl Blade cyberweapon, a Net-Gun, and an Erwani
Thorn Pistol with poisoned thorn bullets, in addition to carrying a
G-pulse grenade and an EMP/Flash Grenade.
Wednesday, December 16, 2015
Character Profile (part 3)
Another
interesting character on team Novaburn is Ithek'ch'kar, a Chiraktis
warrior drone that failed to follow the Queen's orders. Ithek had
once worked for a wealthy Krissethi as a highly paid investor, but
when the order from the Hive came down for him to assassinate his
boss, Ithek chose not to. He knew the consequences of his
disobedience—it was only a matter of time before the Queen sent
“collectors” to have him removed from society, but he hoped that
somehow his lifestyle could continue without notice. When two new
Chiraktis were suddenly hired at his boss's firm, Ithek knew it was
time to run, but the two assassins showed up at his apartment before
he could escape. Ithek managed to kill them both, accepting the truth
that he would always have to live life on the run. The Union Guard
placed him in their employ under witness protection, and Ithek is
happy to serve his protectors. However, he still looks over his
shoulder frequently, knowing that the Queen will not forget. Ithek is
trained in the martial arts and has the Snapping Thrust, Bullrush,
and Strike the Weak Point talents. His spike gauntlets are always
equipped, and he carries a Phoenix Pistol, a Toxic Marauder (he stole
it from one of the assassins), a GA-2 mini grenade and a Chiraktis
stink bomb.
Tuesday, December 15, 2015
Character Profile (part 2)
Today's
character profile is the Krissethi sniper from team Novaburn, Kushan
Sarukth. Kushan went to a planet on a hunting expedition with his
three brothers, but met with disaster when a predator caught and
began mauling his brothers. Kushan tried killing it from his sniping
perch, but the creature wouldn't go down, so he used his three
remaining bullets to end his brothers' suffering. After Kushan
returned home to explain the tragedy, his father immediately flew him
back to the planet, insisting he should never let a target escape
alive, especially one that had killed a fellow hunter. His father
told him to kill the creature or die trying. Kushan did finally track
it down, and realized he had already wounded it so severely that he
probably could have killed it with the bullets he had used on his
brothers instead. Returning home, Kushan was hailed as a hero for
killing the predator, but he felt deep shame and resolved to never
turn his back on his team. This backstory is reflected in Kushan's
talent choices, which include: Conceal Location, Keen Observer, and
Patterned Timing. He carries with him an R-44 sniper rifle, a
Krissethi dark laser pistol, a stealth blade, a bola, tear gas and a
smoke grenades.
Monday, December 14, 2015
Character Profile (part 1)
This
week I'll be looking at a few characters from the Novaburn Character
Pack, starting with Cora Westfall, the human female on the team. Cora
grew up on the frontier—a colony world that she longed to escape.
During her time there, she learned to fire a gun at an early age, and
also became quite skilled using her father's whip, though she has a
scar on her neck to prove that she was not an immediate prodigy. She
quickly learned that her beauty was both a curse and an advantage
over others, and found that she could manipulate most men to get what
she wanted. This backstory is reflected in Cora's talent choices,
which include: Thrust Kick, Convincing Lie, and Dirty Fighting. She
wears spiked boots, carries with her a defender revolver, and is
ready to use her monofilament whip when things get up- close and
serious. She also carries a G-pulse grenade to knock down her foes,
in addition to a smoke grenade if she needs to make a quick escape
when things aren't going her way.
http://www.rpgnow.com/product/112083/Novaburn-Character-Pack?term=novaburn+charact
Friday, December 11, 2015
Sci-Fi's Big Comeback (part 5)
A
very influential factor in the success of sci-fi has been the large
advance seen in movie-making technology. If you can imagine it, these
days, it can be done with the right special-effects equipment and
crew. We are seeing a new age in movie-making, where the limitless
storytelling once thought only possible in novels is now being made a
visual reality through special-effects on the big screen. Even
independent movie shorts released on the internet have impressive
quality, proving that the cheaper and more available effects
technology becomes, the more the entire movie-making industry is
propelled forward. Sci-fi TV series in recent years have far more
impressive special effects and higher production values than
big-budget sci-fi movies did only a couple decades ago. We are seeing
a new age in sci-fi, where hi-quality digital films can be privately
made, stored, and edited without the need for expensive, specialized
editing equipment—we can do it all at home, on a single computer,
and then put it online for anyone to see! Sci-fi is truly in a period
of Renaissance!
Thursday, December 10, 2015
Sci-Fi's Big Comeback (part 4)
Another
possible factor in the rise of sci-fi popularity is how it reflects
contemporary society. Some of the sci-fi stories told in the 70's and
80's are now no longer fiction, so it is no wonder that we sometimes
find ourselves intrigued by a sci-fi writer's vision of the
future—maybe the author is right? Other reasons behind the genre's
popularity surge include our fascination with technology, our
concerns about the future, and a renewed interest in space travel and
the universe beyond our own solar system. It is also notable that we
are seeing the genre influence our reality—high-tech devices from
sci-fi movies and TV shows have inspired people to create those very
devices! Re-usable rockets performing vertical landings sounds like
an idea conceived in a Jules Verne novel, but Space X has recently
achieved this, bringing a visionary's idea into reality. Sci-fi is
becoming a part of our every-day lives, and we are within reach of
achieving commercial visits to space, or even a colony on Mars. These
all seemed like impossibilities only a generation ago.
Wednesday, December 9, 2015
Sci-Fi's Big Comeback (part 3)
Reliance
on CG special effects, as Ridley Scott observed, produced weak
storylines, but directors have learned to supplement strong
storylines with necessary effects rather than to try to write a story
around the effects. I remember when I took a film class back in high
school; I purchased my own steadicam for a hand-held camera, and my
next movie was almost entirely filmed using long, smooth tracking
shots. I over-used the device because I was so enamored with it, just
like special effects in science fiction have over-saturated the genre
and solid story-telling has, in the past, taken a back seat. In
recent years, however, strong, compelling stories have drawn
audiences that previously did not consider sci-fi as a worthwhile
genre. Neil Blomkamp's “District 9” shattered many assumptions
about sci-fi, and paved the way for other filmmakers wanting to make
strong statements through the sci-fi genre.
Tuesday, December 8, 2015
Sci-Fi's Big Comeback (part 2)
With
Disney's acquisition of George Lucas's LucasFilm Ltd., we are going
to be seeing a lot more of the Star Wars universe in the future. With
the new J.J. Abrams movie on the way in December, it's clear that
Disney intends to bring the space opera to the forefront and to
recapture the imaginations of this generation and those to follow.
Hollywood obviously believes in sci-fi now, but what changed? When
questioned about the recent trend in sci-fi, Screenwriter Alex
Garland stated, “[The sci-fi genre] pushes itself.” Perhaps this
answer best describes the explosion of the appreciation for a genre
once considered a risk and a joke. Filmmakers are challenging
themselves and taking risks with new ideas, inspired by the success
of other films. The overall quality of storytelling is improving as
well, especially now that we're all far less impressed with CG than
we were back with the first Jurassic Park or Terminator 2. Those
movies were both well-done, and both had interesting story-lines and
well-developed characters. However, as CG special effects became more
affordable and easier to do over the years, they very nearly
destroyed the sci-fi genre itself...
Monday, December 7, 2015
Sci-Fi's Big Comeback (part 1)
Less
than a decade ago, the director of Blade Runner and Alien, Ridley
Scott, said “sci-fi films are as dead as westerns.” However, in
recent years, many of Hollywood's top-earning films have been science
fiction. Sci-fi TV watchers have also been growing in number, with
41.4 million in 2008 and 47.58 million in 2013. When sci-fi used to
be a niche audience, movies like Star Wars, E.T., and the Matrix
proved that there were big profits to be made through this genre. But
it wasn't until the last decade that sci-fi blockbusters began to
outnumber other genres. Movies like The Hunger Games, Transformers,
Independence Day, Avatar, and the recent Jurassic World each grossed at
least $300 million, some of them (Avatar and Jurassic World) more
than doubling that amount! Yet Ridley Scott was so convinced that
science fiction is dead, saying, "There's nothing original.
We've seen it all before. Been there. Done it.” He also claimed
that, “There is an overreliance on special effects as well as weak
storylines.” Why do you think sci-fi has become so successful
lately? This week, we'll consider that question...
Friday, December 4, 2015
Chessiecon Battle Reports (part 5)
There
are many other stories across the 4 missions that were played this
weekend, so I'll share just a few other highlights. One character
decided to work on making her own doorway (in two different places)
using her energy blade to cut through an apartment wall. An Erwani
character managed to stay out of harms way behind cover while taking
out several enemies with her cyberweapon—a remote sentry drone.
After seeing them used against the team, one character later
purchased a canister of razor nanites, using them to great effect
against enemies in the next mission. A Krissethi character succeeded
at a persuasion check to intimidate with a single die roll of a 6
(with no skill ranks) when the other characters with skill ranks in
persuasion failed. One character used his cybertech skills to jam the
sensors of a smuggler's starship while another was able to fly in
their blind spot, allowing for a stealthy boarding procedure. An
Erwani used her remote Disarming Orb to not only magnetically suck a
shotgun out of an enemy's hands, but also used it to deliver a weapon
to a distant team member. A player used a helpful NPC to throw a bola
and entangle the spinning treads of a threatening robot, knocking it
prone. There were many, many more notable moments this weekend—if
you were there at Chessiecon and remember a favorite moment, please
mention it here!
Thursday, December 3, 2015
Chessiecon Battle Reports (part 4)
In
a different scenario (a mission called “The Seeds of Chaos”),
other players were on a mission to discover the reason behind a robot
rampage at a shopping mall. The team quickly dispatched the first few
robots, but when they faced two at once, things became much more
serious. One of the robots—a malfunctioning maintenance
drone--sprayed the team with oil. The three team members that were
covered with oil had to make athletics checks each time they tried to
move, often failing the checks and slipping to fall prone. Meanwhile,
one of the characters noticed the robot was lighting up a welding
torch. They panicked, and frantically tried to get out of the oil
puddle. Even though they managed to escape the puddle, the trail of
oil left by their movements caught fire as well, and two of the three
oil-covered characters caught fire. The third managed to jump, ending
the oil trail to escape the raging fire. If not for the assistance of
other team members, the two burning characters might not have
survived! Thankfully, a nearby mall fountain provided enough water to
help douse the fire, and the team was able to eventually destroy the
deadly robots.
Wednesday, December 2, 2015
Chessiecon Battle Reports (part 3)
Two
of the smuggler gang managed to get into a skimcar that was not yet
damaged, and as they prepared to escape, one of the team threw an EMP
flash grenade into the cab of the car through a broken windshield.
The grenade landed in the passenger's lap and exploded, seriously
injuring the driver and knocking the passenger unconscious. The
driver, however, still managed to drive away, despite being wounded
and driving the now-damaged vehicle. It took a little longer for the
team to chase after him, though, as they worked on apprehending one
of targets while they tied up the others. A few moments later, the
team got into one of the damaged cars and tried to catch up, but they
had lost sight of the skimcar. Using the resourcefulness skill, they
managed to get online remotely and access satellite information to
find out where the skimcar was, and by using traffic reports and
shortcuts, the team caught up with the desperate smuggler.
Impressively, though, the team's driver decided to avoid using
weapons to avoid injuring civilians in the surrounding traffic, until
his team managed to pull in close to the smuggler's vehicle. It
wasn't long before the team had sufficiently damaged his engine by
gunfire, and the smuggler was easily captured after his skimcar came
to a crashing halt!
Tuesday, December 1, 2015
Chessiecon Battle Reports (part 2)
After
destroying the security robot, the team realized that they no longer
had the element of surprise against the smugglers meeting inside the
warehouse. So, they piled into their squad car and drove up to the
large, steel garage door and fired the mounted rotary canon on their
vehicle. The door was weakened and full of bullet-holes, so the team
then proceeded to ram their squad car through the door. They
successfully broke through, but were surprised when they rammed into
the cars inside that were parked, just beyond the door. They were
also surprised by the smugglers, who had all taken cover positions
behind crates in the warehouse and aimed at the door. The smugglers
fired at the UG team and shot the front passengers through the
windows of their squad car, nearly killing both of them. The team
members in the back seat jumped out of the car and ran for cover on
either side of the broken garage door, and a firefight ensued.
Thankfully, the team was able to survive this encounter, and they
inadvertently wrecked two of the three cars with their ramming stunt,
but the battle didn't end there...
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