Tuesday, April 14, 2015

Solar Echoes Games at JohnCon (part 2)


Think about how would you handle this situation: a criminal with a high-powered, illegal military weapon jumps into the passenger side of a car to try to escape authorities. While I've seen quite a variation of approaches to this situation, one of the Hopkins players (playing as the amoebic Omul) reacted in an unexpected way—she chose to jump into the front seat of the car with him. While the two fought inside the car, trying to punch and shoot each-other, another one of the criminals jumped into a different car and sped away. In response to this, a Hopkins player (playing a human) decided he wasn't going to let the criminal get away, so he jumped into the driver's side of the first car. The human player drove after the escaping criminal, while his Omul partner frantically fought the criminal in the front seat. First she tried to smother him into submission and then finally used an energy pistol to shoot him repeatedly at point blank range. She finished him off by successfully kicking him out of the moving vehicle, radioing to the rest of the team that was following in another car to “make sure you run him over.” Despite the “karma” rating in Solar Echoes that is affected by benevolent or evil actions, this player was truly acting out the chaotic, relativist nature of the Omul character she was playing. (I later teased her, saying I hoped she was just “role-playing.”)

No comments:

Post a Comment