Think about how
would you handle this situation: a criminal with a high-powered,
illegal military weapon jumps into the passenger side of a car to try
to escape authorities. While I've seen quite a variation of
approaches to this situation, one of the Hopkins players (playing as
the amoebic Omul) reacted in an unexpected way—she chose to jump
into the front seat of the car with him. While the two fought inside
the car, trying to punch and shoot each-other, another one of the
criminals jumped into a different car and sped away. In response to
this, a Hopkins player (playing a human) decided he wasn't going to
let the criminal get away, so he jumped into the driver's side of the
first car. The human player drove after the escaping criminal, while
his Omul partner frantically fought the criminal in the front seat.
First she tried to smother him into submission and then finally used
an energy pistol to shoot him repeatedly at point blank range. She
finished him off by successfully kicking him out of the moving
vehicle, radioing to the rest of the team that was following in
another car to “make sure you run him over.” Despite the “karma”
rating in Solar Echoes that is affected by benevolent or evil
actions, this player was truly acting out the chaotic, relativist
nature of the Omul character she was playing. (I later teased her,
saying I hoped she was just “role-playing.”)
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