Monday, April 20, 2015

Life of a Game (part 1)


There was an unexpected online sale for a few video games this weekend, and I found myself browsing through them to see if I saw anything interesting. I had a few hours free on Saturday, so when I saw a list of about 30 or so games, I figured I might be able to find something entertaining and not regret a blind buy. Still, I found myself spending time on youtube watching the gameplay of a few of those I was considering, priced at $3. THREE dollars, and I was obsessing over reviews. Well, I finally took the plunge and purchased “How to Survive” (a zombie survival game), and wow, was I surprised! I couldn’t put the game down! The hours slipped by and I found myself fully immersed in a game that had personality, good voice-acting, above-average graphics, the perfect carrot-and-stick achievement balance, customization options, action, crafting, exploration, and just enough story to keep me going. I never got lost and had to wander because the in-game map was solid, the quests all related to the story, and I found myself making all kinds of side-goals for myself as I moved towards the larger objectives of the game. After realizing it was way past dinner time, I wanted to know how this little gem of a game had been reduced to selling for only $3. I checked, and originally it had been released for $15—still quite a steal in my opinion—and not that long ago. The sad reality of a video game’s lifespan was staring me in the face. Very few survive beyond a few weeks.

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