Tuesday, April 21, 2015

Life of a Game (part 2)


When I think about all the work that must have gone into these games, I wonder about the developers and how they must feel when they see their game hit the bargain bin after only a few short weeks or months. YEARS of time is invested in developing a game, involving concept design, art design, music, story/script writing, voice acting, programming, animation, balance testing, searching for bugs, fixing those bugs, etc. etc. etc. There is a lot of money involved, of course, and much of it is paid based on a gamble—the hope that the game will earn back the investment and enter profitability in the first week or two of its release. If not profitable within the first week or two, the game is likely to fade to obscurity in the shadow of all the other new games that are constantly hitting the shelves (more so, the online market). The industry is crowded, and now that the indie scene is exploding, we gamers are turning to reviews and youtube videos to decide whether or not to part with $3 to give something a try.

No comments:

Post a Comment