The martial-arts
Archaeloid can be a brutal melee fighter, but a few things are
necessary for this build to be effective in Solar Echoes. Enemies
usually have armor, which makes it much more difficult for a
martial-artist to do any damage to them. However, there are ways to
circumvent this obstacle! If a character has a pair of spiked
gauntlets and/or spiked boots, it allows him 1 point of armor
penetration. On top of that, if the character invests in the “Strike
the Weak Point” talent, he gains another point of armor penetration
for unarmed melee attacks. If the character uses a Thrust Kick attack
(a martial-arts talent), he can deal 3 damage to his opponent, and
with the previous two factors added in, he would bypass 2 points of
armor. Finally, some martial-arts talents are “chainable,” which
means two chainable talents can be used in a single round. Thrust
Kick happens to be one of those talents, so in a single round, the
character can do 3 damage (armor piercing 2), TWICE a round if he
hits both times. An opponent with 2 armor could suffer a total of 6
damage in a single round, which is enough to knock him into
unconsciousness!
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