Thursday, March 5, 2015

A New Team of Recruits (part 4)


The martial-arts Archaeloid can be a brutal melee fighter, but a few things are necessary for this build to be effective in Solar Echoes. Enemies usually have armor, which makes it much more difficult for a martial-artist to do any damage to them. However, there are ways to circumvent this obstacle! If a character has a pair of spiked gauntlets and/or spiked boots, it allows him 1 point of armor penetration. On top of that, if the character invests in the “Strike the Weak Point” talent, he gains another point of armor penetration for unarmed melee attacks. If the character uses a Thrust Kick attack (a martial-arts talent), he can deal 3 damage to his opponent, and with the previous two factors added in, he would bypass 2 points of armor. Finally, some martial-arts talents are “chainable,” which means two chainable talents can be used in a single round. Thrust Kick happens to be one of those talents, so in a single round, the character can do 3 damage (armor piercing 2), TWICE a round if he hits both times. An opponent with 2 armor could suffer a total of 6 damage in a single round, which is enough to knock him into unconsciousness!

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