Wednesday, March 4, 2015

A New Team of Recruits (part 3)


One of the players last weekend wanted a melee-focused character, so he chose the mighty Archaeloid. Archaeloid's have a solid shell encasing most of their body, so they have a natural armor rating of 2, which means two things: they don't have to buy armor and therefore have more starting money leftover to spend on other things, and they don't have to worry about armor degradation, because natural armor does not degrade like a suit of armor would. A normal suit of armor prevents some damage from going through to the wearer, but it also absorbs that amount of damage against its “hardness.” Once a suit of armor's hardness reaches 0, it can no longer absorb damage and is useless, needing to be replaced or repaired by an Engineer with appropriate skills. Natural armor doesn't mean that Archaeloids are exactly tanks, though—when hit by a weapon with armor piercing, even the Archaeloid's shell is ignored when damage is calculated!

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