A feeling of utter helplessness can be
extremely discouraging, especially in an RPG. It is easy to question
the decisions you've made when developing your character, and to
worry that perhaps you may have invested in the “wrong build” for
your character. In Solar Echoes, sometimes there are moments where a
team will realize that they are missing a vital skill to move
forward. Or so it seems—it is the MC's job to make sure that there
are always other options, though perhaps some of those options won't
be so desirable. As with the situation I mentioned yesterday
involving the enemy sniper team, the players finally had to choose an
option they weren't very happy with—they realized they had to allow
their devoted NPC ally to serve as a decoy (he was willing to make
that sacrifice), knowing that their new friend might not survive. It
was a tough choice, but thankfully, their ally survived (barely) and
the players' characters managed to take out the sniper team.
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