Wednesday, October 1, 2014

Notes from a Mission Controller (part 3)


A feeling of utter helplessness can be extremely discouraging, especially in an RPG. It is easy to question the decisions you've made when developing your character, and to worry that perhaps you may have invested in the “wrong build” for your character. In Solar Echoes, sometimes there are moments where a team will realize that they are missing a vital skill to move forward. Or so it seems—it is the MC's job to make sure that there are always other options, though perhaps some of those options won't be so desirable. As with the situation I mentioned yesterday involving the enemy sniper team, the players finally had to choose an option they weren't very happy with—they realized they had to allow their devoted NPC ally to serve as a decoy (he was willing to make that sacrifice), knowing that their new friend might not survive. It was a tough choice, but thankfully, their ally survived (barely) and the players' characters managed to take out the sniper team.

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