Friday, October 3, 2014

Notes from a Mission Controller (part 5)


In some of the games I've played, the players were all bent on proving to the GM that he couldn't stop them or hurt them, and the GM was bent on proving otherwise, with the game rules being the only arbiter. However, I am convinced that the role of the GM (the MC in Solar Echoes) is to try to keep the players' characters alive—to create a challenging and exciting experience where the players end up feeling like heroes, with stories they'll be talking about for weeks, possibly years later. The MC, in my opinion, should strive to provide the characters with the means to survive and not place them in an impossible situation. However, I think the MC is absolved of this responsibility if players deliberately do something deserving a serious consequence, like throwing a grenade to land near an ally, or walking out into the open when they know several thugs with machine guns are waiting in ambush. In cases like those, well, the rules are the rules, right?

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