In some of the games I've played, the
players were all bent on proving to the GM that he couldn't stop them
or hurt them, and the GM was bent on proving otherwise, with the game
rules being the only arbiter. However, I am convinced that the role
of the GM (the MC in Solar Echoes) is to try to keep the players'
characters alive—to create a challenging and exciting experience
where the players end up feeling like heroes, with stories they'll be
talking about for weeks, possibly years later. The MC, in my opinion,
should strive to provide the characters with the means to survive and
not place them in an impossible situation. However, I think the MC is
absolved of this responsibility if players deliberately do something
deserving a serious consequence, like throwing a grenade to land near
an ally, or walking out into the open when they know several thugs
with machine guns are waiting in ambush. In cases like those, well,
the rules are the rules, right?
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