Monday, October 20, 2014

Writing a Mission for Solar Echoes (part 1)


Designing a mission is an involved process, but that is because it requires several elements to work well. This week, I plan to spend some time putting together a new mission, and I thought I'd walk through my process a little as I do it. The starting point should be the plot, though that also has to be considered within the context of the character levels you're aiming for. This is important because you don't want to send low level characters into a plot that involves some of the deadliest aliens in the game, for instance. Some things are better saved for later levels, not just because of difficulty, but because of realism—a low level team would not be sent on a mission requiring high levels of security clearance.

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