Designing a mission is an involved
process, but that is because it requires several elements to work
well. This week, I plan to spend some time putting together a new
mission, and I thought I'd walk through my process a little as I do
it. The starting point should be the plot, though that also has to be
considered within the context of the character levels you're aiming
for. This is important because you don't want to send low level
characters into a plot that involves some of the deadliest aliens in
the game, for instance. Some things are better saved for later
levels, not just because of difficulty, but because of realism—a
low level team would not be sent on a mission requiring high levels
of security clearance.
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