An important aspect of designing a
mission is making sure that there is a variety of challenges within
each of the challenge types (squad combat, vehicle combat, hacking
and dialogue.) For instance, rather than just another gunfight, throw
in some environmental changes that would make the fight more
interesting--low gravity could allow for long distance jumps, and
extreme weather could make it difficult to see and hear. Another way
to vary combat is to introduce unusual weapons that the characters
don't see every day, or combos of weapons that might be more
challenging when used together, such as the stun gun and tormenter (a
gun that does cumulative damage, the longer it is aimed at you. If
you're stunned and not moving...) New enemy abilities are also an
exciting challenge, and even specialized combinations of talents can
be thrilling, though remember, clever players can turn all this
around eventually and use the same tactics themselves!
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