Wednesday, October 22, 2014

Writing a Mission for Solar Echoes (part 3)


An important aspect of designing a mission is making sure that there is a variety of challenges within each of the challenge types (squad combat, vehicle combat, hacking and dialogue.) For instance, rather than just another gunfight, throw in some environmental changes that would make the fight more interesting--low gravity could allow for long distance jumps, and extreme weather could make it difficult to see and hear. Another way to vary combat is to introduce unusual weapons that the characters don't see every day, or combos of weapons that might be more challenging when used together, such as the stun gun and tormenter (a gun that does cumulative damage, the longer it is aimed at you. If you're stunned and not moving...) New enemy abilities are also an exciting challenge, and even specialized combinations of talents can be thrilling, though remember, clever players can turn all this around eventually and use the same tactics themselves!

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