The second thing I try to consider for
a mission is still related to the plot—what types of gameplay will
characters experience? I like to have a good balance between squad
combat, vehicle combat, dialogue encounters, and hacking. I've found
that missions that are almost exclusively combat-oriented aren't as
fun for some players, because it doesn't give them much of an
opportunity to role-play their characters and feel like they are part
of developing the story. Players really want to feel like their
decisions made a difference in the larger scheme of things, so giving
them options to steer the story in different directions really
creates a memorable experience where they can say that they affected
the course of history. Combat is essential too, because without it,
players will walk away feeling unskilled and the lack of action
results in less exciting stories of heroism to be told later. Players
like to feel the danger of risk for their characters, and the sense
of accomplishment and pride that comes from surviving against extreme
odds.
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