Tuesday, October 21, 2014

Writing a Mission for Solar Echoes (part 2)


The second thing I try to consider for a mission is still related to the plot—what types of gameplay will characters experience? I like to have a good balance between squad combat, vehicle combat, dialogue encounters, and hacking. I've found that missions that are almost exclusively combat-oriented aren't as fun for some players, because it doesn't give them much of an opportunity to role-play their characters and feel like they are part of developing the story. Players really want to feel like their decisions made a difference in the larger scheme of things, so giving them options to steer the story in different directions really creates a memorable experience where they can say that they affected the course of history. Combat is essential too, because without it, players will walk away feeling unskilled and the lack of action results in less exciting stories of heroism to be told later. Players like to feel the danger of risk for their characters, and the sense of accomplishment and pride that comes from surviving against extreme odds.

No comments:

Post a Comment