Be sure to have an eraser handy,
though, because people sometimes change their minds as they start
picking out weapons. The sniper you were planning might take a
different turn if you find yourself buying up a lot of close-range
melee weapons. You may want to change your talents, and even your
skill point investment, if your weapon of choice just doesn't make
sense with the talent choices you made. Selecting weapons, armor, and
other equipment is a lot of fun, and sometimes it is even a better
place to start when designing your character, if you're unsure of
your character's role at first. There are also optional physique and
personality options you can choose from, which might further
influence the direction of your character's design. For instance, the
stealthy infiltrator you were planning might change entirely if you
decide to pick the “pyro” personality and the “scarred”
physique (adds a bonus to intimidate, but a penalty to blending in
with a crowd.) Suddenly, your sneaky spy has transformed into an
intimidating maniac who loves to play with fire-based weapons.
Physiques and Personality traits don't have to dictate how your
character turns out, but, if you're uncertain about the type of
character you'd like to play, these traits might be the easiest way
to get your ideas rolling. In the end, design the character that you
think you'll have the most fun playing and will be an asset to your
team. Have fun!
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