Wednesday, August 20, 2014

Character building in Solar Echoes (part 3)


Once you have decided on your character type and race, it is time to start distributing the 7 skill points you have (at each level, you'll have 7 to spend.) The challenge is that you can never exceed your level with your skill points, so you can't dump all 7 points into firearms—you are forced to spread them around among other skills so that your character isn't a “one trick pony.” It's a good idea to put a point in firearms, unless you are an Erwani or Chiraktis Worker that intends to wield remote cyberweapons instead. Other than that, though, you really should consider how each player on your team is planning to distribute their points. If nobody on your team decides to put a point in Piloting Terrestrial Vehicles, pursuing criminals in your skim-car is probably going to fail. Another thing to consider are the talents you might be aiming for in the long-run. Many talents have a certain skill rank requisite. For instance, if you'd like to be an explosives expert, you need at least 3 skill points in the Engineering skill. This would allow you to get the Explosives Training talent, as early as level 3. Planning out your skill point investment is crucial if you intend to play a specialized character, or even if you just have your eye on a particular talent that you know you can't miss as soon as it becomes available.

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