Tuesday, August 19, 2014

Character building in Solar Echoes (part 2)


Attributes don't dictate what your character can or can't be, but they do indicate what he (or she) has a better chance of being good at. For instance, the slow, plant-like Erwani has a reflex attribute of two, which means that he can only roll two 6-sided dice when performing reflex-related actions. The nimble, reptilian Krissethi has a reflex attribute of four (the highest possible), so he can roll four dice when attempting reflex-related actions. The good news is that the Erwani can beat the Krissethi—he picks the highest number of the two dice he rolled. But the Krissethi has a better chance of rolling high, because he rolls four dice instead of two. He still only gets to pick the highest roll out of the four, but his chances at rolling higher are better—he gets to roll more dice, after all! Take this into account when designing your character, because although it is certainly possible to play the Erwani as a stealthy infiltrator, a Krissethi will be successful more often in that role. As another example, an Omul can be a diplomat or a con-artist, but considering he has an Influence attribute of 1 (the amoeba-like Omuls are the least-trusted people in the galaxy), his one die roll is far less likely to beat the four dice rolls of a conniving Reln.

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