Attributes don't dictate what your
character can or can't be, but they do indicate what he (or she) has
a better chance of being good at. For instance, the slow, plant-like
Erwani has a reflex attribute of two, which means that he can only
roll two 6-sided dice when performing reflex-related actions. The
nimble, reptilian Krissethi has a reflex attribute of four (the
highest possible), so he can roll four dice when attempting
reflex-related actions. The good news is that the Erwani can beat the
Krissethi—he picks the highest number of the two dice he rolled.
But the Krissethi has a better chance of rolling high, because he
rolls four dice instead of two. He still only gets to pick the
highest roll out of the four, but his chances at rolling higher are
better—he gets to roll more dice, after all! Take this into account
when designing your character, because although it is certainly
possible to play the Erwani as a stealthy infiltrator, a Krissethi
will be successful more often in that role. As another example, an
Omul can be a diplomat or a con-artist, but considering he has an
Influence attribute of 1 (the amoeba-like Omuls are the least-trusted
people in the galaxy), his one die roll is far less likely to beat
the four dice rolls of a conniving Reln.
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