Healing nanites exist in the Solar
Echoes universe, but they may soon be part of reality. Nanites are
being designed that would assist white blood cells in the repair of
tissue cells. Nanites could attach themselves to the surface of
recruited white cells and squeeze through the walls of blood vessels
to arrive at an injury site. Nanites could even carry certain
substances that could help accelerate recovery from an injury. In
Solar Echoes, healing nanites are administered through an injection,
and will allow the recipient to improve his injury status by one
condition level. For instance, if a character is “Seriously
Wounded,” his condition will improve to “Moderately Wounded,”
which would incur smaller wound penalties than before. Some research
today even indicates that cell regeneration might be possible in the
future through nanite usage, which is reflected in Solar
Echoes—regenerating nanites continue to work until all wound
conditions are repaired (though effectively administering these
nanites requires a very high level Biotech-check.) However, medical
nanites in Solar Echoes cannot take control of a person or spread
across the world through raindrops, as seen in the recent sci-fi
movie, “Transcendence.” While Transcendence began as believable
sci-fi, it didn't take long for it to transform into fantasy, with
nanites infecting people and allowing them super-human strength while
controlled by a powerful AI.
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Friday, August 29, 2014
Thursday, August 28, 2014
Have nanites caused science-fiction to cross into fantasy? (part 4)
We were careful in our design of the
Solar Echoes universe to limit the capabilities of nanites because of
our concern that they could become a form of “magic,” which would
result in a trend towards fantasy and not science fiction. We
introduce nanites with this simple statement: “Nanites, while
unable to create matter, may coordinate themselves into solid objects
or assist in healing.” This sets up the boundaries immediately. In
the Solar Echoes universe, nanites have been developed by the
military to be useful on the battlefield. One such application is the
nanite hedge, where nanites released from a small container will form
an interlocking wall of filaments similar to steel wool. This wall of
nanites can be used for instant cover, blocking sight and ranged
attacks. Another military use of nanites in Solar Echoes is the
nanite razor swarm, where a cloud of flying nanites can move and cut
anyone caught within the swarm. Nanite swarms can also be used to
obscure sight and slow the movement of opponents.
Wednesday, August 27, 2014
Have nanites caused science-fiction to cross into fantasy? (part 3)
Perhaps the confusion over nanites
creating matter is that the microscopic robots can come together and
form larger conglomerations of themselves. Modular robots can
deliberately re-arrange their parts to adapt to changing
circumstances, to perform tasks they otherwise couldn't without
re-arranging, and even to recover from damage. Self-reconfiguring
robots are more adaptive and durable due to their reconfiguration
potential. A robot or group of robots can disassemble and then
reassemble to better address tasks. Due to their interchangeable
parts, these machines can also replace any broken parts, essentially
performing self-repair. Nanites, if designed with similar
capabilities, may be able to assemble themselves into a form of
architecture, such as a lattice or chain, it isn't a stretch to
imagine that these robots could serve as an active patch for damaged
human tissue, or potentially close a hole in the side of a spacecraft
or sea-faring vessel. Another application, called telepario,
claytronics, or programmable matter, involves groups of robots
building themselves into three dimensional shapes and adjusting to
mimic the movement of the copied source. For instance, modular
robotic replicas could mimic the shape of a person or object in real
time, and as the original source moved, the replicas would adjust and
mirror those movements. Movies like “Terminator 2” clearly
demonstrate the potential of a modular robot—something that can
sustain damage and self-repair quickly, as well as reform itself into
various objects. Though nanites can form shapes, they are not
creating matter, nor are they able to self-replicate. Yet.
Tuesday, August 26, 2014
Have nanites caused science-fiction to cross into fantasy? (part 2)
There are many debates as to what
actually constitutes a story as science fiction or fantasy. Though
this is a large argument in itself, suffice it to say that fantasy
usually involves a world governed by laws that are different those of
our own world—often these laws are called “magic” in a fantasy
world. Science fiction attempts to stay grounded in reality,
projecting forward with what “might be” based on developing
technologies and discoveries while staying within the physical laws
of our universe. Sometimes, however, the two genres begin to blend.
Though some would argue that the Star Wars movies are science fiction
because of the starships and laser blasters, others would insist that
it is fantasy, due mostly to the presence of “the force,” a
psychic ability than manifests through mind control and telekinetic
powers. While it is fairly obvious that “the force” could easily
be considered magic, somehow the concept of tiny, micro-robots that
create matter seems more realistic to us than Darth Vader's mastery
of the force. Why is that?
Monday, August 25, 2014
Have nanites caused science-fiction to cross into fantasy? (part 1)
Nano-robotics is a current advancing
technology where robots (nanites) are created at or close to the
scale of a nanometer (10−9 meters.) These tiny robots
are constructed of nanoscale or molecular components. Though this
emerging technology is still in its infancy, expected applications of
nanites include the identification and destruction of cancer cells in
the human body, as well as the detection and measurement of toxic
chemicals in the environment. Nanites have been a common theme in
science fiction stories, appearing in TV Shows such as Doctor Who
and Star Trek, as well as in movies like Vexille and
Transcendence. Our imagination has propelled these tiny robots far
beyond their current capabilities, and a common assumption is that
they can actually create matter itself (despite the obvious
contradiction with established laws of physics.) What laws should
govern these microscopic robots in our stories in order for them to
remain something of science fiction and not pure fantasy?
Friday, August 22, 2014
Character building in Solar Echoes (part 5)
Be sure to have an eraser handy,
though, because people sometimes change their minds as they start
picking out weapons. The sniper you were planning might take a
different turn if you find yourself buying up a lot of close-range
melee weapons. You may want to change your talents, and even your
skill point investment, if your weapon of choice just doesn't make
sense with the talent choices you made. Selecting weapons, armor, and
other equipment is a lot of fun, and sometimes it is even a better
place to start when designing your character, if you're unsure of
your character's role at first. There are also optional physique and
personality options you can choose from, which might further
influence the direction of your character's design. For instance, the
stealthy infiltrator you were planning might change entirely if you
decide to pick the “pyro” personality and the “scarred”
physique (adds a bonus to intimidate, but a penalty to blending in
with a crowd.) Suddenly, your sneaky spy has transformed into an
intimidating maniac who loves to play with fire-based weapons.
Physiques and Personality traits don't have to dictate how your
character turns out, but, if you're uncertain about the type of
character you'd like to play, these traits might be the easiest way
to get your ideas rolling. In the end, design the character that you
think you'll have the most fun playing and will be an asset to your
team. Have fun!
Thursday, August 21, 2014
Character building in Solar Echoes (part 4)
Talents really set your character apart
from others, enabling you to do things that others simply can't. If you
have the Fast Break talent, you can avoid the turning penalty when
piloting your starship, which might enable you to escape your
pursuers, avoid being blasted by his ship as you turn, and possibly
earn an advantage and change your orientation to position yourself
behind his starship. With certain talents, you can catch a thrown
grenade and toss it back, wield two weapons at once, run faster, or
even stun an enemy with a swift nerve strike. Talents enable you to
do exceptional things, or to be exceptional by ignoring certain rules
penalties. You can select three talents when you build your level 1
character, and each level thereafter, you gain one more talent. There
are over 270 to choose from, plus 4 racially-specifc talents that
each race automatically earns every four levels, so choose your
talents wisely. If you want your character to be an expert wheelman,
driving your team at high speeds through crazy car chases, then
you'll want to plan those skill points out so you can acquire every
one of the driving-related talents. Your character's performance in
the game will definitely be influenced by the talents you choose for
him.
Wednesday, August 20, 2014
Character building in Solar Echoes (part 3)
Once you have decided on your character
type and race, it is time to start distributing the 7 skill points
you have (at each level, you'll have 7 to spend.) The challenge is
that you can never exceed your level with your skill points, so you
can't dump all 7 points into firearms—you are forced to spread them
around among other skills so that your character isn't a “one trick
pony.” It's a good idea to put a point in firearms, unless you are
an Erwani or Chiraktis Worker that intends to wield remote
cyberweapons instead. Other than that, though, you really should
consider how each player on your team is planning to distribute their
points. If nobody on your team decides to put a point in Piloting
Terrestrial Vehicles, pursuing criminals in your skim-car is probably
going to fail. Another thing to consider are the talents you might be
aiming for in the long-run. Many talents have a certain skill rank
requisite. For instance, if you'd like to be an explosives expert,
you need at least 3 skill points in the Engineering skill. This would
allow you to get the Explosives Training talent, as early as level 3.
Planning out your skill point investment is crucial if you intend to
play a specialized character, or even if you just have your eye on a
particular talent that you know you can't miss as soon as it becomes
available.
Tuesday, August 19, 2014
Character building in Solar Echoes (part 2)
Attributes don't dictate what your
character can or can't be, but they do indicate what he (or she) has
a better chance of being good at. For instance, the slow, plant-like
Erwani has a reflex attribute of two, which means that he can only
roll two 6-sided dice when performing reflex-related actions. The
nimble, reptilian Krissethi has a reflex attribute of four (the
highest possible), so he can roll four dice when attempting
reflex-related actions. The good news is that the Erwani can beat the
Krissethi—he picks the highest number of the two dice he rolled.
But the Krissethi has a better chance of rolling high, because he
rolls four dice instead of two. He still only gets to pick the
highest roll out of the four, but his chances at rolling higher are
better—he gets to roll more dice, after all! Take this into account
when designing your character, because although it is certainly
possible to play the Erwani as a stealthy infiltrator, a Krissethi
will be successful more often in that role. As another example, an
Omul can be a diplomat or a con-artist, but considering he has an
Influence attribute of 1 (the amoeba-like Omuls are the least-trusted
people in the galaxy), his one die roll is far less likely to beat
the four dice rolls of a conniving Reln.
Monday, August 18, 2014
Character building in Solar Echoes (part 1)
We offer several options for pre-made
character in Solar Echoes, with a character from every race in our
Starter Kit, another set of characters in the Novaburn Character
Pack, and even a set of villains in the free Xenos NPC Pirate Pack.
However, you may decide that you don't want a pre-made character and
would rather build your very own, customized to fit your preferences.
What sorts of things should you keep in mind, and where do you start?
There are a couple questions you need to ask yourself before building
your own character. First, decide what is most important to you—are
you most interested in playing a character of a certain race, or are
you more interested in playing a certain type of character (for
instance, maybe you're really set on being a stealthy, infiltrator
type!) If you're convinced you want to play a particular race and the
role of that character is less important to you, then begin by
picking your favorite alien race (or human, if you'd like something
extremely familiar.) However, if you have a character type in mind,
then the best place to start is by looking at the attribute table in
the Player's Guide to learn about what each race's natural strengths
and weaknesses are.
Friday, August 15, 2014
Can we accept robots in our society? (part 5)
American movies often depict robots as
mimicking humanity, with the implication that human jobs, and
eventually the humans themselves, will be replaced by robots that can
perform the same functions or even do a better job. The deep-seated
fear of humanity being replaced is often represented in horror films,
such as “The Invasion of the Body Snatchers.” This fear has been
evidenced through other manifestations, such as with our response to
the concept of human cloning. Horror stories as far back as
“Frankenstein” prey upon the fear we have of being artificially
replaced. It is no wonder, then, that our response to robots is far
from open and inviting, especially if the robots start looking and
behaving “too human.” Yet robots are slowly replacing human
workers, doing jobs faster and more precisely than humans can hope
to. For example, some hospitals use robots to deliver medications to
patients, and some robots are even given the role of filling
medication orders (though not without human oversight—yet!) Some
robots are even performing certain surgeries! There are robot chefs,
factory workers, and even robots that can play in a band! Whether we
are comfortable with them or not, robots are fast becoming a part of
our daily lives (I already have two Roomba's that vacuum my home!)
However, no amount of “cuteness” will be able to overcome public
reaction to one of these friendly robots hurting a human,
accidentally or intentionally. It is hard to predict just how
prevalent robots will be in our lives in the future, but, they are
coming—or have they already arrived?
Thursday, August 14, 2014
Can we accept robots in our society? (part 4)
The Japanese are leading robotics in
many ways, but perhaps one of the most significant is that the
Japanese people are so ready to welcome robot counterparts into their
lives. Why is Japanese society so open to this? Part of the
acceptance may be tied to their history of animistic Shinto beliefs
and Buddhist teachings concerning the interconnectedness of all
animate and inanimate beings. As a result, robots are not just
utilitarian in design, but are intended to be beautiful, something
that can speak to the soul. Consider Honda's sleek Asimo, which looks
like a plastic astronaut and walks with movements that seem far from
threatening, with motions similar to a child that has just learned
how to walk. Sony's robotic dog, Aibo, can cock it's head
questioningly, roll over on command, and bark electronically, with a
toy-like design that appears like something out of a Saturday morning
cartoon. HRP-4C is designed with an attractive female face and hands
that appear human, and movements that mimic the demure walk of
Japanese runway models. When compared with robots from the rest of
the world, it seems that the Japanese are very concerned with the
cosmetic, outer appearance of their robots while the rest of us make
robots with angular steel and protruding wires. If there is any hope
in dispelling the notion that robots are the enemies of humans, the
Japanese are definitely on that path.
Wednesday, August 13, 2014
Can we accept robots in our society? (part 3)
American culture has at least borrowed
from the Japanese concept of cute-and-cuddly robots. Consider the
widely popular movie, “Wall-E,” an endearing robot that won the
hearts of Americans without uttering a single word. Even the robots
in George Lucas's “Star Wars” had comical personalities, some of
them expressing emotion through various blips and beeps. Yet in “Star
Wars,” despite their likeable personalities, robots were viewed by
those around them as second-class citizens—nothing more than
conveniences and sometimes even as annoyances. Perhaps this is where
we are most comfortable considering robots—as long as they remain
in a subservient, secondary role in our lives, then their presence
may be marginally acceptable. However, this is not the kind of view
that will make robots appeal to consumers, and a number of companies
devoted to bringing robots into our daily lives are looking at ways
to improve our attitude towards the mechanical automatons...
Tuesday, August 12, 2014
Can we accept robots in our society? (part 2)
European and American culture has long
viewed robots as a potential threat to humanity, but the Japanese
have developed a different view. The Japanese first embraced robotics
in industry, using robots for manufacturing, distribution, packaging
and other processes. However, the Japanese then began to focus on
designing more sophisticated robots—robots that could acquire data
as well as recognize and respond to objects. Japan no longer views
the role of robots as doing things for humans, but also to do things
with humans. For instance, the role of caretaker is one that many
Japanese are willing to accept from a robot, and robots are even
openly welcomed as companions and partners that can be interacted
with socially. The Japanese are advancing robot culture beyond purely
technological considerations, looking to the cultural, ethical, and
psychological aspects of human interactivity as a guideline for robot
integration into society. In Japan, robots are portrayed as “cute”
and “cuddly,” rather than as the horrors that have been shown in
American movies like “The Terminator.”
Monday, August 11, 2014
Can we accept robots in our society? (part 1)
In order to better understand how we
view robots, consider the origins of the term “robot,” penned by
the Czech playwright, novelist and journalist Karel Capek in his hit
play “R.U.R.” The post WWI play, “Rossum's Universal Robots,”
was first performed in Prague in 1921. “Robot” was taken from the
Czech word “robota,” meaning work—humanoids designed for menial
and repetitive labor.
In Capek's play, robots were produced
in Rossum's factory and were shown to be docile, mechanical creatures
with human characteristics. Eventually, one of the scientists decided
to give them emotions and they became killing machines that took over
the world. Almost 100 years ago, stories about robots killing humans
and taking over the world have shaped our perception of them. This
has become a dominant theme in our science fiction culture, but it is
interesting that one culture has not embraced this perception...
Friday, August 8, 2014
Would aliens want to meet us? (part 5)
One reason aliens might be interested
in earth, though, is us—if life isn't plentiful throughout the
universe, humanity could be a unique and defining aspect of planet
earth. What would aliens want us for? Though the TV series “V”
suggests humans would be a food source for the aliens, this is
unlikely, considering how easy it is to grow food or breed animals.
Humans as slaves to their alien conquerors is another popular science
fiction theme, but if aliens are technologically advanced enough to
travel to our planet, they are capable of designing and
mass-producing robots to serve them. The answer to the question seems
as simple as it is for us—curiosity. We humans have devoted
millions of dollars to SETI and NASA to explore the universe to find
out if there are other intelligent lifeforms out there. As soon as we
could enter space, we sent Voyager with a message to anyone that
would listen, bearing a message about us. We're social creatures, and
we'd like to meet aliens, if they're out there. Some seek to find
intelligent life to explain their own origins, suggesting that aliens
might have “seeded” earth, though if that were true, it just
removes the same question one step—who created the aliens, then? In
the end, though, it seems that if aliens are out there, the most
likely reason they would contact us is the same reason we're looking
for them. It's a little lonely thinking that we might be the only
intelligent life in the entire universe!
Thursday, August 7, 2014
Would aliens want to meet us? (part 4)
There's another reason it is likely
that aliens would avoid visiting earth. It is recognized in stories
like “War of the Worlds” that we have a serious microbial problem
here, one that an alien immune system might be ill-equipped to deal
with. Throughout human history there
have been massive plagues that have killed off large percentages of
the population, and even now we're struggling to contain certain
diseases that we've already discovered are creeping across our
borders (Ahem!) Even if an alien race had advanced medical
technology, they would have to adjust to and design antibodies
specific to our particular breed of microbes. Earth is not exactly
the vacation spot most aliens would choose, considering how our world
is so saturated with such an incredible variety of diseases. If
aliens even caught a glimpse of what the ebola virus can do, it's not
hard to imagine that they would be busy erecting defenses to make
sure we never visit them!
Wednesday, August 6, 2014
Would aliens want to meet us? (part 3)
A common theme in science fiction is
that aliens want earth for some reason. That premise is really
flimsy, though, when considering that there's nothing on earth that
can't be found on countless other planets. What minerals do we have
that can't be dug up somewhere else in the universe? Maybe it's
water—the aliens are here to steal our water! No, water is
plentiful on other worlds, and there is probably more water on some
of Jupiter's moons than we have here! Why would aliens travel
hundreds of trillions of miles through space to take from us what
they can probably already find in their own neighborhood? Not to
mention, how are they going to make such a long trip worth it, unless
they manage to haul back enormous amounts of whatever it is they're
seeking? Transport alone would be quite a massive undertaking. It's
comical, really, to suggest that aliens have any need of what we have
on Earth, but it's no surprise that we would imagine such things—we
love our planet, and in the scope of human existence, it wasn't
really that long ago that we even thought the sun revolved around us!
Tuesday, August 5, 2014
Would aliens want to meet us? (part 2)
The biggest reason aliens are unlikely
to bother with visiting earth is that they have their own problems to
deal with. Just look at humans—we are constantly facing conflict,
embroiled in wars and disputes, all while dealing with dwindling
resources, pollution, the challenges of energy and food production,
natural disasters, and disease. Most of our effort is focused on just
surviving here on our own planet, so much that America's space
program, NASA, was scuttled to focus largely on environmental
concerns. If not for private entrepreneurs funding companies like
Space X, we might never make it past our own moon. So why should
aliens be any different? In the movies, we always see the aliens as
one united entity—they don't ever seem to have factions--it's like
the alien planet is all one big happy country and the aliens have all
learned to work together and put aside disagreements. We suspend our
disbelief when seeing this in movies by concluding that they are more
advanced than us, so they're more enlightened and have learned to
work through all their problems. Yet we somehow also accept that such
a peaceful, enlightened race has decided to invade our planet. What
possible reason would they want earth for? More on that, tomorrow...
Monday, August 4, 2014
Would aliens want to meet us? (part 1)
This Saturday's article posed an
interesting question—would aliens really want to visit us? If
intelligent alien life does exist out there, what would motivate
aliens to go through the trouble of visiting earth, or even
contacting us at all? The assumption that aliens want to meet us has
existed for so long, it's almost hard for us to imagine that aliens
might know we're here and are intentionally avoiding contact. We at
least seem to realize this in one way, because many of the sci-fi
movies and stories about alien invasion recognize that humans are
destroying themselves, constantly fighting wars, polluting the
planet, etc. Alien invasion in science fiction often seems predicated
upon the assumption that humanity deserves punishment for their
treatment of the planet and each other, and the common moral
communicated through these stories is that we should take a second
look at ourselves and change our ways. Let's take the focus off
ourselves for a moment and consider the aliens, if they're out there.
What might prevent or deter them from visiting earth?
Friday, August 1, 2014
Designing Unique Characters in a Science Fiction Universe (part 5)
Another option for developing a unique
character is to take a look at your own life. We all know someone
from our lives that we'd consider “unique,” for whatever reasons.
Why not borrow some of these unique behaviors or backgrounds and
convert them over to the science-fiction setting for your character?
For example, if you know someone at work who shows up late all the
time and claims their OCD is the reason (and gets away with it), your
game character could be similar, either with a genuine problem or
with con-artist tendencies who games the system to his or her
advantage. You do need to be careful, though, because some
personalities aren't fun to be around, and role-playing these types
of people might ruin everyone's fun. If you know someone who is an
aloof, narcissistic megalomaniac with a perpetual victim mentality,
role-playing that can certainly make an interesting character, but it
might turn the other players against you. Unless you're the MC/Game
Master acting out an NPC (who might be the antagonist or villain in
the plot), you may want to reconsider playing a dictator-type
character in your group!
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