One thing I noted with the submarine
directions was that it was also related to what I'd been doing
originally. Several years ago, I wrote a Solar Echoes novel (still
unpublished) that, at one point in the story, described a very
involved starship dogfight with a squadron of ships. Believe me,
tracking each of the good guys and bad guys was not easy, especially
when they were swarming around each other. I'm pretty good at
visualizing things, though, so I was able to describe it well enough
that my beta-readers all said they were able to follow it. What I did
then, though, was to make the “stationary” reference point the
starship itself. All directions were relative to the position of that
starship's perspective. When calling out to a wingman for help
against an enemy, the commander of that starship would indicate the
enemy's position relative to him, which would help the wingman spot
the position of the enemy once knowing where his ally was positioned
in space. When referencing an enemy attacking his wingman, he would
give directions based on the wingman's position rather than his own.
It was a little rough, but at the same time, it helped the reader
visualize positions without complex references. I also used the
standard 12-point directions of our clock for directions, rather than
degrees of a 360 circle. In the visual novel I'm writing, I intend to
do the same, though I have brought in some of what I've learned from
my Navy friend.
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