Ultimately, what I write in a science
fiction novel or video game visual novel about navigation in space
needs to be something my readers can follow. It is fiction, after
all, and Solar Echoes is what we'd call “soft scifi” (as opposed
to hard scifi) because it involves things like FTL, aliens, and
starship dogfights. Still, I like to mix believable elements into
this universe because we can suspend our disbelief only so far, if
the recent “Star Wars: The Last Jedi” can be an example; bombs
“falling” downward in space out of a bomber or Princess Leia
entering a spaceship from space without the vacuum of space sucking
everyone out into it...well, that's a bit too far of a stretch for
me, even though I know it's a soft scifi space opera. Writing a story
is very similar to making a game—you may want things to be as
realistic and believable as possible, but in the end, they still need
to be fun, understandable, and not prevent the audience from enjoying
the experience. Although my visual novel is a very long way from
being finished (think, next year maybe?), I've taken this learning
experience about space navigation and included it in a way that gives
you all a sideways wink. Hopefully it will make sense and maybe
you'll get a little bit of a laugh from it, too! ;)
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