A few things to keep in mind when
starting to work with an artist is that they are usually free
spirits. What I mean is that artists work at their own pace, don't
like deadlines, and often aren't great at communicating through
email. One of the roles I've had to assume at Corefun Studios is “art
director,” because I need to make sure that the different artists
I've worked with all stay within my vision for Solar Echoes. This
requires communication with the artist, and it's important that they
are receptive to feedback—after all, I'm the one paying. Believe
it or not, I have worked with a couple artists in the past that
didn't seem to understand this entirely. They insisted on pushing
their artistic interpretation or ideas over mine, and it often
required extensive emailing to get them onto the same page. One
artist actually said in an email that he'd consider changing
something, “if he felt like it,” despite me having already given
him clear details and reference artwork to work from that he'd
ignored completely. Thankfully, this is a rare occurrence, but if
you're looking to work with an artist, I'd recommend having decent
art skills yourself—or at least specific reference material--so you
can accurately describe to the artist what you want. I also recommend
establishing with the artist that you'd like to see samples of the
progress. For instance, ask to see the line art (the uncolored
drawings) before he moves to the final stage of coloring it.
Otherwise, it's not fair to the artist if you tell him to change the
entire thing after it's finished. Basically, communicate with your
artist, as much as necessary. John Fell and I have established a good
rhythm of communication during a project, so I have expectations for
that with other artists I work with now.
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