Thursday, July 26, 2018

Navigation in Space (part 2)


I need to address a standard in most scifi, especially in the space opera genre that Solar Echoes falls into. You've seen it hundreds of times: a captain sitting in his chair calling out to the helmsman to fly the ship this direction or that. This is a romanticized cliché that has stuck around in scifi for decades, likely popularized the most by the Star Trek series. The idea of a captain calling out orders to people working together to fly a gigantic space ship is somewhat reminiscent of a captain on the deck of a sea-faring vessel, calling out orders to his swarthy men. It's no wonder that this trope has continued in popularity over the years, and yes, I use it in Solar Echoes as well; it's fun, and it gives every player a role on the starship when playing the tabletop game. However, this is obviously a very impractical means of flying a starship. Even current technology will make all the navigational calculations and adjustments necessary without a word being said. The idea of putting your hands on some type of steering wheel or digital helm control is a concept imposed by our current, modern day experiences, but far into the future, it is very unlikely that starship navigation will look anything like that. Despite knowing all this, however, I'm sticking with the traditional captain and helmsman because...it's fun!

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