Last Saturday I attended the Shoreleave
40 science fiction convention, and I started setting up my table in
the game room a few minutes before they opened the doors. One
enthusiastic gaming friend that was at the convention last year was
all ready to play right when the doors opened at 10am, and he had
brought his old character and his own Solar Echoes Player's Guide. As
new players began to show up, everyone started to design their
characters together as a team, planning out who would cover each
skill area. This is the best way to design your character in Solar
Echoes, and it's a lot of fun coordinating your character design with
others on your team to make sure you can contribute for the team and
also have the freedom to do things your own way. “Do we have
someone skilled at driving? Who's got Biotech (medic) covered? What
about a hacker, do we have someone good with Cybertech?” Everyone
coordinated, and a few players that joined near the end of this
process decided to grab some pre-generated characters to fill the
remaining gaps. One new player in particular noticed that the team
didn't have anyone particularly skilled at Persuasion, so he took the
Reln wordsmith character. There aren't character classes in Solar
Echoes, and each character has 7 different skills at level 1, but
because there are a total of 18 skills, it will take at least 3
different characters to make sure all bases are covered. Plus, it's
always good to have a back-up, because if the only driver on your
team gets critically injured, you might be at a serious disadvantage
in a car chase!
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