The first step to discovering whether
making a visual novel is something I could do or not was to spend
some time on Saturday watching a few YouTube videos of people playing
visual novels. I also downloaded a few demos onto my PSVita (my
favorite little gaming console—it's portable, and has tons of games
available in my favorite genre: RPG.) After watching and playing
through a variety of visual novels, I understand better what my
capabilities are for making one. I cannot achieve what big game
studios like Aksys Games have been able to accomplish—they have
amazing animation sequences, actively animated anime throughout,
amazing musical scores and voice acting, and overall very high
production values. It's no wonder that their visual novels are
typically priced around $30 or $40 each! Zero Escape, Xblaze,
7'Scarlet, Collar X Malice, and more are just a few of the big name
visual novels Aksys has developed. However, I didn't lose hope,
because other popular visual novels like the twisted, controversial
Doki Doki Literature Club have been immensely popular and have a much
simpler, traditional approach to visual novels: minimal animation,
static character art and backgrounds, lots of text, and great
character development.
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