Wednesday, September 11, 2019

GMing and VN Writing (part 3)


When you GM a game, you usually have a clear picture of the main plot, as well as the main plot points that need to happen along the way. However, the players themselves are the actual storytellers in a way, because they each act out their characters in response to the situations you place them in. Though you may steer them a little with certain events and interaction with the characters you act out, the way the story develops is largely determined by the players choices. As an example, I have run the Solar Echoes demo “Operation: Flash Strike” countless times at conventions over the years, and though every time I use the same demo with the same events and characters, the players always choose to play different combinations of characters with different abilities and personalities. I can honestly say that, in the hundreds of times I’ve run that demo, the game has never once played out the same way. Take that player-driven concept with you as you begin writing your visual novel, and as you write, pretend that you are GMing a game while also playing in that game yourself, as your characters.

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