Monday, July 22, 2019

VR Report (part 1)


As you may have gathered from some of my posts in the past, I'm a huge fan of Virtual Reality. I have a PSVR headset and I've bought a fair amount of games for it. One thing that I try to do is sample a variety of VR game genres, because I'm very excited to see how VR is changing the future of entertainment. This technology is still only a few years old, so there is a lot of room for futher growth and development. What has been disappointing—for me, at least—is that there are a lot of developers that seem to think we all just want to play games in 3D when we play VR. Don't even get me started on how tired I am of wave shooters and FPS's in VR already, and I've probably only played 5% of those available! Many developers have been missing the potential VR creates for the player to be someone else, physically participate, and experience a game in a way they never have been able to before. However, I'd like to share my experiences from a few recent games I've played recently that do explore the potential of VR...

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