Tuesday, July 16, 2019

The Cinematic Visual Novel (part 2)


Typically, a visual novel (VN) is comprised of several different layers. There is the background art, the character art (called sprites), and the text field where you read the characters' comments. Many VN's are just that, and the character sprites come and go as characters leave or arrive on the scene. It is common that the character sprites have several different expressions, and sometimes the sprites even have a small level of animation to them, such as blinking eyes, swaying hair, and moving mouths when speaking. Voice acting is sometimes included for bigger-budget VN's, and this definitely brings the experience closer to that of a movie or a play. However, it is less common to see much camera work involved in visual novels, because backgrounds are static, though I have played a few VN's with some animation in the background art. But how does camerawork enhance the visual novel experience?

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