Wednesday, July 10, 2019

Complexity and Simplicity in Games (part 3)


Gameplay is key. Do the rules bog down the process or enhance the game? If you have a tutorial for your game, is it quick and streamlined, or is it so involved that the player might need to reference it again later? One effective way to teach rules is through a learn-by-play scenario, so if you can incorporate your rules presentation into the actual gameplay at the beginning of the game, gamers will more likely be drawn into the game and be able to transition smoothly into the full game when the tutorial finishes. If your game is simple and doesn’t need a rules presentation at the beginning, make sure there is a menu option somewhere for the uninitiated, just in case they don’t know the basics. It is easier to get someone playing a simple game, but keeping them with it is more difficult. Simple games often capture their audience through  intuitive gameplay, and rely on various incentives to keep people playing, such as frequent rewards and customization options. Advancement in a simple game is often achieved through playing, so time invested translates to rewards earned. It is more difficult to get people past the initial steep learning curve of a complex game. Complex games can still be extremely successful, but there are a few things to keep in mind…

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