Friday, August 3, 2018

Game Review: Pixel Ripped 1989 VR



I learned about Pixel Ripped on the VRFocus.com website, where a video was posted showing the enthusiastic and charming Ana Ribeiro talking about her game. Here was someone who had grown up in the same era I did—the dawn of video games in the 80's—and her passion for video games was very evident in the video and the interviews I read. I was immediately interested in Pixel Ripped 1989, and pre-ordered it on the Sony PS4. I'm a very big fan of PSVR and was extremely excited to experience what Ana had imagined and brought to life. Monday night, July 30, I waited for midnight to arrive so I could jump in to the game that had already been pre-downloaded to my PS4, where it would instantly unlock at the 12 o'clock hour. Just the experience of being one of the “first” people to jump into the game reminded me of my childhood days in the 80's, waiting outside a store before it opened so I could grab one of the first copies and race home to be one of the first people to play it! At midnight, my PS4 headset was on, my earphones were in (so I didn't wake up my family!), and I was diving into nostalgic memories of the 80's, beginning with a 2D monochromatic introduction reminiscent of the Nintendo Gameboy—the handheld gaming system I spent countless hours playing and loads of hard earned cash on during my early high school years.



As I gazed down at my 2D hands holding a 2D controller, I rotated them around to see how paper-thin I was in an environment that felt like a black and white grade-school play, with flat 2D images positioned on a stage around me. I learned about the evil Cyblin Lord and my character, Dot, who needed to help a talented young 9-year old girl save the world. After my briefing with the strange, cloaked-figure ended, my character (me!) began to slowly lift up into the air, and as I looked all around, I saw my 2D self smiling back in a mirror to my right, moving in sync with my real-life movements. If there's something that I wish more developers were doing, it's exactly this—character immersion where you get to be somebody else! Ana and the other Pixel Ripped developers totally got this right, throughout the game, because I got to BE someone else, full-body avatar included. There's nothing that ruins my immersion in a VR game more than seeing my disembodied, floating hands, and there was none of that in Pixel Ripped.




The immersion continued, as I found myself in a classroom, seeing the world through the eyes of a 9-year old. The desk before me felt large and the room around me even bigger, but the towering adult teacher—perhaps a little exaggerated in size for effect—really conveyed the world from a child's perspective. Memories of my 7th grade English teacher, who was an ex-nun ex-PE coach and a real terror—rushed through my mind as the elderly teacher yelled at the class in the game. In Pixel Ripped, when I got in trouble for playing my handheld video game during class, the teacher slammed her hands down on my desk and leaned over to yell at me. That mean, angry teacher was just asking to get hit with my spitballs when she turned her back. And that I did, because my handy spitball cannon was ready and loaded. At first, I thought that my own puff of air was causing the spitballs to shoot out, but after a couple shots, I was disappointed to realize it was on a timer—this would have been an added bonus for immersion (like blowing smoke from a cigar in the London Heist game from VR Worlds), but was still fun despite the missed opportunity. The best use of the spitballs, though, didn't seem to be pegging the teacher in the back of her head, but firing at different objects in the classroom to cause a distraction. Shoot the TV with the boring educational program she was making us watch, and the channel suddenly changed to PSVR Frank, the Youtube aficionado of all things PSVR. Or shoot the trash bin and a basketball jock would rush in the room and run around. There were many other distractions available, and they were all perfect for gaining some gaming time on the handheld, which was how to advance in the Pixel Ripped game itself—you needed to complete the levels on the handheld to get closer to the final boss fight with the Cyblin Lord. It wasn't long before the Cyblin Lord and his minions began to leak into reality...



I know people are out there reviewing this game and have mentioned that it's short, some saying only 2 hours long, but I played for 3 hours and still haven't finished, though I made it to the last stage and fought the Cyblin Lord some, I had to get to bed because of work Tuesday...I hadn't intended to stay up until 3am! I spent a lot of time trying things out and will definitely put in more hours because there are all kinds of hidden surprises throughout the game, including hidden game cartridges you can collect. One of the things about Pixel Ripped that makes it so fun is discovery—it doesn't hold your hand and tell you what to do at every step, but things are generally intuitive enough that you figure it out as you go. I'm still wondering about some of the things that happened in the game, such as one of the teacher distractions that turns my handheld into a kind of AR device and the teacher looks like a dragon when viewed through it. I can't wait to go try out a few ideas to figure out what else I can do in the game. There are all kinds of little Easter Eggs throughout the game with homages to the 80's generation, even a special and strangely familiar “code” you have to input through your controller for an in-game bonus. The designers behind this game remember the 80's well, because back then, developers often hid all kinds of special bonuses throughout their games, and in those days before the internet, it was more rewarding searching for the secrets yourself and sharing the stories with friends, rather than watching a Youtube walk-through suck all the magic out of the game.



Describing Pixel Ripped is like trying to explain a digital dream—it really is all over the place, but in a good way. Apparently, Ana herself said that her idea for this game was based on an actual dream she had, so I'd say she did a fantastic job of converting her dream into such an enjoyable and nostalgic abstraction. The gameplay throughout Pixel Ripped is quite varied, and though a portion of it involves playing a fun little platformer on the handheld, this bleeds over into reality at different points, where you even have your little digital avatar, Dot, jumping on schoolbooks and staplers in reality. But then, it isn't even reality, it's technically virtual-reality outside the digital game world. This is not only a game-within-a-game, but an artistic blend of contrasting art styles and dimensions. There's the 2D pixel game world, the 3D virtual world, and even moments of our own real world shown on TV in the virtual classroom...and all this is in VR!





Something else I think bears mentioning is the mechanic of my little avatar, Dot, degenerating into fallen pixels when damaged was a fun way to encourage pixel collection, which would reform and strengthen her for the challenges ahead. This reminded me of the classic Ghosts'n Goblins, a game I played in the 80's on my NES like a fanatic until I'd solved it (yes, even the second run-through!) I remember the avatar, Sir Arthur the Knight, losing his armor when hit, and when I saw him make a cameo appearance in Pixel Ripped, I realized I wasn't imagining the reference. Thankfully, you won't need the insane patience and determination of an 80's teen to solve Pixel Ripped, but that's not to say that it isn't challenging. There are plenty of areas, especially the boss fight at the end, which will test your dexterity and resolve like the 80's games I remember. Every element of this game—right down to the retro 8 and 16-bit music and sound effects some of us fondly remember from the 80's and early 90's—feels pulled right out of the past. I lost track of time playing Pixel Ripped, and found myself smiling and even cheering several times. I'm really hoping this is just the beginning of my favorite nostalgic videogame trip to the 80's. Hopefully we will see more from Ana and the Pixel Ripped team again in the future! In the meantime, I'd like to thank Ana and the team for their work on this game; Pixel Ripped 1989 really makes me smile!

UPDATE (No spoilers): I just solved Pixel Ripped 1989 this afternoon, and that boss fight was epic! Patience and determination, plus some old 80's strategy and observation will win the day against the Cyblin Lord! I earned "The Adventure Begins" (Complete the Game) trophy, and I'm so excited for a sequel now! In the meantime, I'm going to play this again a few times to discover a lot of the secrets I missed, and to collect all the game cartridges I missed!

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