This
weekend I received an email from a gaming review website that had
expressed interest last spring in Solar Echoes. I'd sent them the
tutorial, Operation: Flash Strike, and a digital copy of the Player's
Guide. They just let me know that their review is online, and I think
it's a well-written and fair review of the game. Special thanks go
out to everyone over at ChristCenteredGamer.com for spending time to
learn and play Solar Echoes, and for writing such a nice review!
Here's the link to the review:
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Monday, July 31, 2017
Thursday, July 27, 2017
Final Quiz Questions
Wednesday's question: Name
the three biggest crime organizations in the Solar Echoes universe
and what they specialize in.
Thursday: It's
just about time to wrap up the quiz for the miniatures. The last
question is easy: which miniature would you most like to have? Below
is a link for you to take a look at each one. Please message me your
answers. I'm excited to pick a winner tomorrow!
Tuesday, July 25, 2017
Today's question:
Which
two races were the original founders of the Interstellar Union (ISU)
and what was done to get the other races to join? Which was the last
race to join the ISU, and why were they last?
Monday, July 24, 2017
Solar Echoes Lore Quiz (win a miniature prize!)
This
week, I'm going to be asking what you know about the Solar Echoes
universe. There will a prize for the winner: a Solar Echoes 3D
printed alien miniature (Strong and Flexible material) in the color
of your choice, which will be mailed to your doorstep from
Shapeways.com. The way this will work is as follows: I'll ask a
question, and then you can send me a message with your answer, with
as much detail as you'd like to include. The correct (and best)
answer for the day will put your name on the list of finalists. If
you should have the best answer for multiple days in a row, you
increase your chances of winning by having your name included in the
final draw that many times.
So,
here is Monday's question:
Which
alien race claims to have created the deadly extra-dimensional tear
in space known as the Voidsea, and why?
Friday, July 21, 2017
Should You Self-Publish? (part 5)
So
I've written a novel, the first part of a trilogy, that takes place
in the Solar Echoes universe. I'm standing on the edge of decision,
considering self-publishing but hoping for a publisher. I've been
querying agents and some publishers that are open to direct
submissions. So far, I have not had success. The more time I put into
query letters and other submission requirements, the more I wonder if
I should take the path of self-publishing, again. I'm holding off on
self-publishing the novel, though, because I've already had years of
experience with self-publishing and I'd like to see what a publisher
could do differently than I can. Would a publisher increase my
visibility and sales? Would a publisher connect me with more
opportunities? Most likely, yes, so I am trying to land one. But,
this process can take years, and one has to ask after going through
the process for a while if it will ever result in anything. There is
one last, important tip I'd like to give on this topic of
self-publishing, though. Once you decide to self-publish your book,
you can't go back—at least, not for that book. Publishers do not
want to publish anything that has already been published before,
especially something you've self-published. So, don't pursue the
route of self-publishing unless you are absolutely convinced that
traditional publishing is not going to work for you. That may be the
case for me, but we'll see. Solar Echoes as a game addresses a very
niche audience—the sci-fi role-playing crowd. Solar Echoes as a
story, though, will hopefully attract a much bigger audience. A lot
of us must really love space operas, because if we didn't, Star Wars
and Guardians of the Galaxy wouldn't be such big hits. I'll keep you
posted on how the process goes for my search, and let you know if I
decide to give up on getting a publisher and instead decide to
self-publish. From the many people I've talked with at conventions,
though, a lot of people seem to be interested in a Solar Echoes
novel—would you?
Thursday, July 20, 2017
Should You Self-Publish (part 4)
So
what can a self-published author do? Be aggressive and talk up your
book in as many places as you can online, at conventions, among
friends and colleagues, and any other social situation you can think
of. Paying for a vendor table at a convention is sometimes expensive,
and you'll have the added travel and hotel costs to deal with if the
convention isn't local, but a presence at a convention goes a long
way towards keeping your name viable in the community. Personal
contact with an author is much more memorable than a picture of your
book cover on twitter with a short advertising blurb. I'm not
naturally a social person—and I'd guess a lot of authors are
similarly reclusive introvert types that prefer to write all day
without human interaction—but I've learned how to be outgoing,
because it's an important part of sharing what you're passionate
about. There's a reason that a lot of publishers want to know that
you, the author, will be willing to attend book-signings: people are
much more likely to consider reading your book when they can talk
with you and sense your genuine passion and enthusiasm for the story
you've written. Simply put, as a self-published author, you'll need
to do a lot of the same things the publishers would do for you--or
require of you--in their marketing strategies, but you'll have to
foot the bill and the time for it all.
Wednesday, July 19, 2017
Should You Self-Publish (part 3)
I'm
talking about marketing. My naïve, 2012-self figured that putting up
a website, putting my product on sale through a reputable digital
storefront (RPGnow.com), and talking about it on social media would
be what I needed to get the word out. Five years later, I have only
100 followers on my product's Facebook page, around 630 followers on
Twitter, and my product is buried among the thousands of other sci-fi
RPG's on sale at RPGnow.com. That's not to say that I'm not making
sales—the last time I sent out an email notification of a new
product, I had over 700 emails on my list of people that have
purchased my products on RPGnow. Don't just take my example, though,
there are plenty of self-published authors selling their books
online, often through Amazon, and I typically see around 4 or 5
reviews total on a book that is ranked somewhere in the millions in
the Amazon best-seller rankings. This can be true of books online
sold through a reputable publisher, too. The difference, though, is
that the self-published author is doing all of the marketing himself.
On Twitter, I've followed a lot of authors, and I'm constantly seeing
announcements and ads for their books. These authors are working
hard, using social media to spread the word. Although I don't have
actual statistical numbers on this, my guess is that a lot of these
authors aren't investing much money, if any, into paid advertising.
There is a line we all must face where you ask yourself how much more
money are you willing to pump into a project that is seeing a limited
return?
Tuesday, July 18, 2017
Should You Self-Publish? (part 2)
Publishers
can utilize their contacts and marketing savvy to really push a novel
forward in ways that a self-published author is usually incapable of
doing. However, the success of a novel is really hard to pin down to
one thing. Even if it's truly great, it's empty idealism to think
merit alone will generate a huge following. You need people to know
about your book to appreciate it. I'll admit, I entered
self-publishing as a bit of an idealist. I really believed in my
product, Solar Echoes, and thought that it would sell itself. I still
believe in it very strongly, and I've enjoyed a lot of positive
response from those who have bought the books. But in the end,
self-publishing sales statistics are as dismal as they are because
anyone can do it, which means that you're very likely to quickly
become lost in the crowd.
You
have to start somewhere, and petitioning agents and publishers often
takes years before seeing any results, if they happen at all.
Self-publishing your own work does “get it out there,” and you
won't be wasting time going through the process—you'll learn a lot.
You'll also gain some visibility, and possibly generate a following.
You might even be lucky enough for your work to go viral, and then
you'll praise the virtues of self-publishing and thank yourself for
never signing with a publisher. Yes, all this can happen, but
understand that success—whether self-published or officially
published—is like a random bolt of lightning. It's impossible to
know when or if it will strike, and that lightning is just as likely
to strike a published author as it is to strike a self-published one.
If there was a way to guarantee success in this industry, everyone
would be doing it. So the real question to ask yourself is not
whether you'll have a better chance at success by working through a
publisher or by being self-published, but instead, you should be
asking yourself which one fits within your goals and resources the
best. Getting a publisher requires a lot of time and patience, and
there is no guarantee you'll ever get one. It could mean years wasted
when people could have been enjoying your book, generating at least a
small profit. Self-publishing is a better fit for those that don't
want to wait—they know exactly what they want, have the time and
money to invest in the process, and are prepared to push it for the
long haul. Self-publishing means you have to do everything yourself,
and some of you might prefer it that way. However, you will also have
to reckon with situations that you may not be skilled or experienced
enough in to make a difference...
Monday, July 17, 2017
Should You Self-Publish? (part 1)
I
recently talked about seeking a publisher, and there are some
distinct advantages to having one. However, there are some reasons
you might want to self-publish instead. For one thing, publishers
take a sizable cut of your profits. It used to be a simple 50/50
royalty split between you and the publisher (it generally still is in
the music industry, at least), but these days, I've been seeing 60/40
and even 70/30 with literary publishers, leaving the author with a
lot less than he or she was hoping for. Publishers do a lot of
overhead work, though, printing the physical copies and working with
distributors, handling inventory and shipping, dealing with logistics
for e-books and online sales, etc. The downside to a lot of
publishers, though, is that they may print up, say, 500 copies of
your book, but if those books just sit on shelves and don't sell, the
publisher won't do another print—and they'll own the rights to
printing your books until your contract with them ends, which could
be years. This means that if you wanted to print up a bunch of books
and sell them yourself, you can't—the publisher owns the printing
rights. Some of this is circumvented through the Print-On-Demand
publishing model, which some publishers are using now. They print
only the number of books they get orders for, including any you want
for yourself (you literally have to buy your own books from them if
you wanted to have them printed for convention sales or book
signings.) If you decide to self-publish, you'll be faced with the
same situations a publisher would face: use POD, or go to a printer
and print a run of copies. If you print copies, it's more
cost-effective to do larger numbers, though you'll be looking at
hundreds or thousands of dollars. My first print run was 150 books,
and that cost me close to $1500. Once you do this, you'll have lots
of unused inventory sitting around until you sell it. You'll have to
store it all somewhere where the books won't be damaged over time,
you'll have to transport and mail them out yourself, and you won't
immediately recoup your initial printing costs. Traditional
publishing requires a lot of patience and time. Self-publishing
requires a lot of patience, time, and your own money.
Friday, July 14, 2017
ShoreLeave 39: Beyond Solar Echoes
There
were a lot of other cool things going on at the ShoreLeave convention
that I missed, since I was busy running games all weekend in the game
room. At the convention, a lot of sci-fi actors and actresses from
various TV shows and movies were signing and having pictures taken
with convention attendees. One of the guys that gamed with me
Saturday evening stopped by on Sunday to tell me about a cool
experience he'd had. He showed me a sculpture he had crafted
himself--years ago in 9th
grade--of the Klingon, Lieutenant Worf, from Star Trek: The Next
Generation. He had built it himself with plaster and painted it to
look like Worf. He brought it to the convention where the actor,
Michael Dorn, was signing autographs, and he signed the sculpture of
his Star Trek character. How cool is that? What a great experience!
Thursday, July 13, 2017
Shoreleave Battle Report (part 4)
Meanwhile,
two of the gang escaped in their cars while the Chiraktis and the
Reln hopped into the car and sped after them. The team's Omul had
spotted their target—a Reln arms dealer—hiding in the warehouse
office, and she bluffed from the door about how he was surrounded.
She stole over to the fallen Krissethi and healed him back to
critically wounded, and the Krissethi blind-fired his pistol through
the office window into the room to scare the Reln inside into
submission. When the two finally broke into the office to find the
unarmed Reln, he realized too late that the Krissethi had been faking
his condition and that he was almost at death's door. Interrogations
ensued, and the two finally broke the Reln's resistance. Meanwhile,
the other half of the team took out one of the gang members in the
car chase by using a vehicle-mounted rotary cannon to slow it down,
finally finishing off the driver with a drive-by shot from a handgun.
Unfortunately, though, the gang member in the other car dropped
magnetic caltrops which worked their destruction enough on the team's
anti-grav system to finally bring their car crashing down into the
pavement. Their mission was a partial success and everyone survived,
though barely!
Wednesday, July 12, 2017
Shoreleave Battle Report (part 3)
A
new group of players wanted to try Solar Echoes, so I prepared the
demo, Operation: Flashstrike. The group tried to approach the
warehouse stealthily, but the patrolling security drone eventually
noticed the Reln in the group when he failed his stealth check. The
robot gave him a verbal warning, and while he was retreating the rest
of the group tried to distract the robot and then sneak past it.
Unfortunately, the distraction didn't work and the robot resumed its
patrol, spotting the group of characters hiding behind a crate.
Combat began, and the robot was overwhelmed by the team's focused
fire. The team did not have a hacker among them to crack electronic security, so three of them
opted to enter the aluminum air ducts. It wasn't long before one of
them failed a stealth check, and the gang below decided to fire at
the air ducts for target practice. When the characters and tear gas
grenades began jumping out of the air ducts, the gang ran for their
cars, only to be surprised by the team's Chiraktis dropping down from
above, right onto their car. The Krissethi character had already taken
damage from failing his Athletics check when dropping down from the
air duct, and was then unfortunately hit by a gangster with his
automatic rifle. The Krissethi went down, surviving only because he
stabilized himself with his hero point—he was no longer bleeding
out, but still unconscious...
Tuesday, July 11, 2017
Shoreleave Battle Report (part 2)
You
know you're at a science-fiction convention when you walk up to the
hotel and see a Cylon Raider sitting out front! I love these sci-fi
cons, and someday I'd like to experience all the events they have to
offer. But, back to our program: Our first Solar Echoes team finally
decided to hire some Krissethi NPC hunters as guides into the forests
of Sa'mesh, because they learned something about the coordinates they
had for the location of the mysterious starship—the area was the
hunting ground of an alien lifeform called a Green Jegu. If the
rumors were correct, this giant reptilian creature was going to be
far more than they could handle. Half of the group was convinced they
could kill it, while the others—those that had done a little
research and talked to a few locals—they believed their weapons
would do little more than irritate the creature. The team ventured
into the forest and fought off a variety of local denizens, including
the spiny, whiptailed “Snapwhippers” and the blood-sucking,
poisonous Mokaru. A few of them also encountered an adorable, furry
little creature waddling around, and one of the characters failed her
Discern Motive check against it, becoming convinced that it was
someone's lost pet. She role-played the situation well and, long
story short, let's just say that the fact that she had to leave the
game for another convention event reflected why her character was no
longer with the team. Note to all interstellar explorers: avoid cute
fuzzy creatures on Sa'mesh!
Monday, July 10, 2017
Shoreleave Battle Report (part 1)
This
last weekend at the Shoreleave convention was a lot of fun, and I
logged over 20 hours of Solar Echoes games! It was really great
seeing some returning players from last year, and it was also a lot
of fun meeting new players. The games were very dynamic and full of
personality, and the first game I ran on Saturday was a large team of
8 players! It was a very interesting mix of alien races, too,
including representatives from every race except the Krissethi.
Ironically, they discovered that the mission I was running--the
brand-new Operation: Void Hunter—takes place on a Krissethi planet,
Sa'mesh. The mission includes a lot of role-playing, gambling
opportunities, shopping, NPC interaction and investigation. The group
spent about 3 hours on those activities alone, trying out the various
gambling games to earn (and lose) some money, including a dice game I
invented that involved sets of colored dice—the Krissethi NPC's
didn't seem to care that the colorblind Reln and Omul races couldn't
play their game. Some characters decided to visit a weapon-smith who
was able to combine features of weapons. Players were borrowing money
from each other to try to afford some of the options available, and
then when it came time to venture into the deadly forests of planet
Sa'mesh for their mission, they could barely afford to hire hunter
guides to lead the way to their destination.
Friday, July 7, 2017
Solar Echoes at Shore Leave Convention!
Solar Echoes will be at the Shore Leave Convention this weekend! Stop by
and join a mission as an agent of the Union Guard--to save the
universe, of course!
Thursday, July 6, 2017
Getting Published (part 4/4)
The next portion of your query letter is about you. What is your background? Have you won any writing contests? Have you ever had anything published? What makes you qualified to write a book like this? If you've written a picture book for children, then you'll want to share supporting evidence--maybe you have kids of your own, you teach children, or you spend a lot of time with your niece or nephew. This section is a chance for the agent to get to know you a little and to see what motivated you to write your book. Only include relevant information, though--if you're a molecular biologist and are trying to sell yourself as a children's book writer, don't start listing your credentials in the scientific community.
After you've written your bio paragraph, you need to close with information about the agency's submission requirements, saying something like, “I have included a detailed synopsis and the first 30 pages of my novel. I would be happy to send my full manuscript if you are interested. Thanks for your consideration.” Then, make sure you follow ALL the instructions indicated by the agent or agency about the materials they want from you. Sometimes they are also extremely specific about the format your manuscript sample should be in: Times New Roman, 12 pt., double spaced, headers with your book title/author name/page number, 1-inch margins, etc. Each agency (and agent!) is different, so submitting to multiple agencies is a long haul and a lot of work.
Don't be discouraged by a rejection (some don't even bother to send you that, they just leave you hanging forever), and don't get over-excited if they request a “full” (the entire manuscript.) Even if they want a “full,” they still have to like the entire thing, and then they'll proceed to how they want you to edit and change things. After that, the agent has to start pitching your story to publishers, and it's basically the same process all over again. Finding a publisher can be difficult, and it's easy to see why so many people have chosen to self-publish. Self-publishing, though, is another topic for another day...if you'd like me to pursue that topic next week, let me know!
Wednesday, July 5, 2017
Getting Published (part 3)
The
query letter. This letter is your pitch, and it's literally your only
chance with an agent. Once they've read it and decided you're "not
the right fit," it's over. Don't ever write that agent again,
unless it's for a completely different book. They receive thousands
of submissions that they have to read through, so if you bug them at
all, you're only hurting yourself; agents talk, and you don't want
your name floating around on a blacklist. Some agencies don't even
want you trying again with another one of their agents--a denial from
one is a denial from the entire agency. Accept rejection, and move
on. You may think your novel is the next "Harry Potter,"
but no amount of your insistent personal conviction is going to
change the mind of an agent once they've decided against your book.
So how do you write your query letter? Very carefully. There is no
shortage of advice online about how to write a query letter, but it's
safe to say that there are a few basics you'll need to include.
First, you'll need an introduction. I've seen it done in a number of
ways. Some people open with a single sentence summary of their book.
That hook is either going to grab the agent and cause them to read
further, or they'll trash it immediately if it's not right for them.
Another way of opening is to give them some up-front info about your
book--this info, if not in your intro, needs to be somewhere in the
letter. Name the title of your book, the word count, the genre, and
the target audience. Example; "I'm excited to share BUCKET OF
ANGRY SNAILS, a 93,589 word fantasy novel for young adults."
After your intro, you need a one-paragraph summary of your novel.
This summary should read like the back cover of a book--it doesn't
tell you every plot point, but it lets you know what the story is
about and poses some intriguing questions the story will answer.
Tuesday, July 4, 2017
Getting Published (part 2)
The
process of submitting to an agent would be an easy one if it was a
standardized process; you could write one letter, then copy/paste it
to an email and send it to every agent interested in your genre.
Unfortunately, though, that is not the case, and I think this is by
design to discourage the number of submissions. Each and every agent
out there is particular in his or her preferences, and if you don't
bother to find their profiles and read, you may be discarded before
ever being considered, simply because you didn't follow instructions
or pay attention. The most important thing to look for first is an
agency that represents your genre--some agencies focus on a very
narrow selection of genres, so submitting something in a genre they
have no interest in is going to end up in the trash. Do your
research! Even though I quickly rule out anyone that doesn't list
sci-fi, I also need to try to figure what type of sci-fi a particular
agent likes. Sometimes they'll be helpful and it will be indicated in
their bio--I just read one that said “soft sci-fi and space operas
only, no hard sci-fi!” But most of the time, you'll need to do a
little detective work, and read beyond the agent's profile on the
agency website. Do they have a blog? Are they active on Twitter or
Facebook? Did the agent list some favorite sci-fi books, or can you
find what type of sci-fi books that agent has represented before?
Take note of these things, because this info will help when you write
your query letter...
Monday, July 3, 2017
Getting Published (part 1)
I've
written a sci-fi novel based on the Solar Echoes universe, so now I'm
looking for possible representation. I decided to try to find a
publisher instead of self-publishing through Corefun Studios because
I'm hoping to have a wider reach than I'd be able to achieve on my
own. Statistics show that self-published books tend to reach only a
couple hundred people. Publishers have established connections and
marketing resources that I don't, and since my only means of
spreading the word has been through social media and convention
attendance, it is true that I've not been able to reach more than
several hundred people. However, finding a publisher is not
easy--very few publishers even allow for a direct approach these
days. Most publishers work through agents, and because agents now
have to sift through piles of submissions to find a solid prospect,
appealing to an agent is even more challenging. What does it take to
find an agent, send a submission, and eventually get published? It's
a long series of steps. I'm not there yet, but since I have some
experience at it, I'll share a few details of the process in case
you've been hoping to get published, too.
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