Thursday, June 15, 2017

VR Analysis Update (part 4)

The problem I have with teleportation in VR games is that it totally ruins immersion, constantly reminding you that you're in a game. This is fine for some styles of games that are more arcade-like, but I think it totally spoils the experience of role-playing games, for instance. Supposedly, Bethesda Game Studios is going to update Fallout 4 with VR, but in their first reveal, they indicated they are only using teleportation (some say that has changed, though I've not found official confirmation). In my opinion, teleportation should always be an option for players, but free movement should be an option for those that don't get nausea and have developed their "VR legs." The recent release of first-person-shooter "Farpoint" allows free roaming movement, and though I don't have the game (yet), I've watched people playing it online and have read that the nausea-factor has somehow been minimized. An important thing to note, though, is that not all games need to involve free-roaming environments to be great in VR...

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