The
new Solar Echoes mission, Operation: Void Runner, released on
RPGnow.com this weekend, and I've been looking back, thinking about
the kind of game it is. A variety of RPG play styles exist among
gaming groups, and from all the games I've run as a GM for so many
different types of people, I've found that it's necessary to adjust
for each group. At conventions, I need to pick the mission that best
fits the group I'm gaming with, and this often involves a little
guess work and some intuitive personality analysis. The biggest hint
for me is watching people go through the process of building their
characters together. Sometimes a new group of players just wants to
jump in and start the game, so pre-made characters are quickly
selected. This tells me that I need to run a mission that is faster
moving with lots of action scenarios. The free demo, Operation: Flash
Strike, is a great mission to run with players like this. However,
when players take the time to carefully consider and build their
characters, working together to make sure all skills are covered
across the group, it becomes clear that I have a group that likes to
plan every detail. A tactical mission is a good choice for a group
like this, but I need to look deeper: some players are much more into
role-playing than combat. If the players choose personalities and
physiques for their characters that emphasize a theme or story, and
if they choose talents that aren't combat-oriented, then I need to
run a mission that focuses more on character encounters, dialogue,
and intrigue.
No comments:
Post a Comment